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Salanar Koron-Heale
Full Character
Stat Block
--- Salanar Koron-Heale --- Runes: Death Beast Fire/Sky Type: Player Character Homeland: Old Tarsh Occupation: Heavy Infantry Initiate of Cult: Telmor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Salanar Koron-Heale is Systematic and Discontented. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 7 (35%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 14 (70%) Power: 9 (45%) Charisma: 10 (50%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 8 Healing Rate: 2 Magic Points: 9 Movement: Ground: 8 Passions & Reputations: Reputation 17% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Leader) 60% Loyalty (Pack Leader) 60% Loyalty (Shaker Temple) 60% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Earth 10% Darkness 40% Fire/Sky 80% Power Runes: Beast 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 40% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 40% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 95% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 25% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 45% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 45% Battle Axe 30% Broadsword 40% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 75% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 85% Small Shield 20% Spirit Magic: Coordination (10pts) Rune Spells: Transform Self (2pts) Wolfhide (3pts) Wolfrunning (2pts) Melee Attacks: 1H Short Spear 45% 1D6+1+1D4 SR 6 10/10 HP Medium Shield 85% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 75% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Salanar Koron-Heale ** Runes: Death Beast Fire/Sky Homeland: Old Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Telmor STR: 13, CON: 7, SIZ: 16, DEX: 11, INT: 14, POW: 9, CHA: 10, Derived Stats: Hit Points: 8, Magic Points: 9, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Loyalty (Pack Leader) 60%, Loyalty (Shaker Temple) 60%, Reputation 17%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Earth 10%, Darkness 40%, Fire/Sky 80%, Beast 85%, Death 85%, Skills: Spirit Combat 95%, Medium Shield 85%, Javelin 75%, Battle 55%, Speak (Tarshite) 50%, 1H Spear 45%, 2H Spear 45%, Climb 40%, Scan 40%, Cult Lore (Telmor ) 40%, Listen 40%, Sing 40%, Broadsword 40%, Homeland Lore (Local) 35% Spirit Magic: Coordination (10pts) Rune Spells: Transform Self (2pts), Wolfhide (3pts), Wolfrunning (2pts) Attacks: Medium Shield 85% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 45% 1D6+1+1D4 SR 6 10/10 HP Thrown Javelin 75% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,