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Calamine Fair-Haired
Full Character
Stat Block
--- Calamine Fair-Haired --- Runes: Harmony Movement Water Type: Player Character Homeland: Sartar Occupation: Noble Initiate of Cult: Orlanth Adventurous Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 16 (80%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 18 (90%) Intelligence: 18 (90%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Reputation 19% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 70% Honor 80% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 30% Air 60% Water 70% Power Runes: Harmony 75% Disorder 25% Illusion 50% Man 70% Beast 30% Death 50% Truth 50% Fertility 50% Stasis 25% Movement 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 46% Drive (Chariot) 15% Jump 89% Ride (Horse) 15% Ride (Horse) 55% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 25% Orate 95% Sing 40% Speak (Heortling) 0% Speak (Heortling) 70% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 30% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 40% Customs (Heortling) 0% Customs (Heortling) 35% Customs (Sartar) 30% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Manage Household 60% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Read/Write (Heorrtling) 20% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 20% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Insight (Human) 40% Listen 45% Scan 60% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 95% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 60% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 90% Small Shield 35% Spirit Magic: Heal (2pts) Mobility (0pts) Disruption (0pts) Detect Enemies (0pts) Rune Spells: Flight (1pts) Shield (1pts) Wind Words (1pts) Melee Attacks: Broadsword 95% 1D8+1+1D4 SR 4 12/12 HP Medium Shield 90% 1D4+1D4 SR 5 12/12 HP Ranged Attacks: Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 200 Lunars Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Calamine Fair-Haired ** Runes: Harmony Movement Water Homeland: Sartar, Occupation: Noble, Initiate of Cult: Orlanth Adventurous STR: 16, CON: 15, SIZ: 16, DEX: 18, INT: 18, POW: 12, CHA: 16, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 80%, Reputation 19%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 60%, Water 70%, Fire/Sky 30%, Man 70%, Beast 30%, Death 50%, Truth 50%, Harmony 75%, Disorder 25%, Illusion 50%, Fertility 50%, Stasis 25%, Movement 75%, Skills: Orate 95%, Broadsword 95%, Medium Shield 90%, Jump 89%, Speak (Heortling) 70%, Composite Bow 60%, Scan 60%, Manage Household 60%, Ride (Horse) 55%, Climb 50%, Homeland Lore (Local) 50%, Dodge 46%, Dagger 45%, Listen 45% Spirit Magic: Mobility (0pts), Disruption (0pts), Detect Enemies (0pts), Heal (2pts) Rune Spells: Flight (1pts), Shield (1pts), Wind Words (1pts) Attacks: Broadsword 95% 1D8+1+1D4 SR 4 12/12 HP Medium Shield 90% 1D4+1D4 SR 5 12/12 HP Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 200 Lunars, Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,