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Erinyr Good
Full Character
Stat Block
--- Erinyr Good --- Runes: Air Man Death Type: Player Character Homeland: Sartar Occupation: Light Cavalry Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Erinyr Good is Remorseful and Persistent. She is a Heroic adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 13 (65%) Dexterity: 8 (40%) Intelligence: 10 (50%) Power: 10 (50%) Charisma: 10 (50%) Derived Stats: Hit Points: 14 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Storm Bull) 60% Reputation 21% Love (Family) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 60% Fire/Sky 40% Power Runes: Man 85% Death 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 45% Dodge 11% Drive (Chariot) 0% Jump 19% Ride (Horse) 10% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 70% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 15% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 45% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 20% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (+0%)** Insight (Species) 20% Listen 45% Scan 45% Search 25% Track 5% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (-5%)** 1H Axe 5% 1H Hammer 5% 1H Mace 10% 1H Spear 35% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 15% Broadsword 70% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 30% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 10% Self Bow 0% Sling 0% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 70% Medium Shield 25% Small Shield 10% Spirit Magic: Detect Enemies (1pts) Heal (3pts) Fanaticism (1pts) Protection (3pts) Rune Spells: Berserker (2pts) Impede Chaos (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Broadsword 70% 1D8+1+1D4 SR 8 12/12 HP Large Shield 70% 1D6+1D4 SR 9 16/16 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 4 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Erinyr Good ** Runes: Air Man Death Homeland: Sartar, Occupation: Light Cavalry, Initiate of Cult: Storm Bull STR: 13, CON: 13, SIZ: 13, DEX: 8, INT: 10, POW: 10, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Storm Bull) 60%, Reputation 21%, Love (Family) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 90%, Earth 60%, Man 85%, Death 85%, Skills: Broadsword 70%, Large Shield 70%, Intimidate 70%, Speak (Heortling) 50%, Scan 45%, Climb 45%, Listen 45%, Sense Chaos 45%, Battle 40%, 1H Spear 35%, Spirit Combat 35%, Homeland Lore (Local) 30%, Farm 30%, Composite Bow 30% Spirit Magic: Heal (3pts), Fanaticism (1pts), Protection (3pts), Detect Enemies (1pts) Rune Spells: Berserker (2pts), Impede Chaos (1pts), Dismiss Air Elemental (1pts) Attacks: Broadsword 70% 1D8+1+1D4 SR 8 12/12 HP Large Shield 70% 1D6+1D4 SR 9 16/16 HP Composite Bow 30% 1D8+1 SR 4 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,