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Barkar Kululf the Upright
Full Character
Stat Block
--- Barkar Kululf the Upright --- Runes: Air Death Truth Type: Player Character Homeland: Sartar Occupation: Light Cavalry Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Barkar Kululf the Upright is Furious and Committed. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 18 (90%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 16 (80%) Derived Stats: Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Storm Bull) 60% Reputation 14% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Air 90% Power Runes: Death 85% Truth 85% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 46% Drive (Chariot) 15% Jump 89% Ride (Horse) 65% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 20% Intimidate 30% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 40% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 20% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 20% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 70% Broadsword 40% Dagger 85% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 85% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 90% Medium Shield 55% Small Shield 30% Spirit Magic: Heal (1pts) Demoralize (2pts) Dispel Magic (7pts) Rune Spells: Berserker (2pts) Face Chaos (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Dagger 85% 1D4+2+1D4 SR 7 6/6 HP Large Shield 90% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Thrown Javelin 85% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Barkar Kululf the Upright ** Runes: Air Death Truth Homeland: Sartar, Occupation: Light Cavalry, Initiate of Cult: Storm Bull STR: 15, CON: 13, SIZ: 14, DEX: 18, INT: 13, POW: 11, CHA: 16, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 14%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Storm Bull) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Air 90%, Darkness 40%, Death 85%, Truth 85%, Skills: Large Shield 90%, Jump 89%, Dagger 85%, Javelin 85%, Battle Axe 70%, Ride (Horse) 65%, Climb 60%, Medium Shield 55%, Dodge 46%, Battle 45%, Crossbows 40%, Scan 40%, Broadsword 40%, Fist 40% Spirit Magic: Demoralize (2pts), Dispel Magic (7pts), Heal (1pts) Rune Spells: Berserker (2pts), Face Chaos (1pts), Dismiss Air Elemental (1pts) Attacks: Dagger 85% 1D4+2+1D4 SR 7 6/6 HP Large Shield 90% 1D6+1D4 SR 6 16/16 HP Thrown Javelin 85% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,