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Keninna
Full Character
Stat Block
--- Keninna --- Runes: Disorder Death Darkness Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: (Fonrit) Orjethulut Standard of Living: Free Income: 100 L Ransom: 500 L Description: Keninna is Apprehensive and Ornery. She is a Common adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 15 (75%) Size: 12 (60%) Dexterity: 7 (35%) Intelligence: 17 (85%) Power: 15 (75%) Charisma: 10 (50%) Derived Stats: Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Patron) 60% Loyalty (Temple) 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% **Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 1 Elemental Runes: Darkness 60% Air 30% Earth 40% Power Runes: Death 75% Disorder 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 9% Drive (Chariot) 0% Jump 16% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 70% Disguise 10% Fast Talk 10% Intimidate 35% Intrigue 10% Orate 25% Sing 65% Speak (Heortling) 85% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore ((Fonrit) Orjethulut) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 50% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship ((Fonrit) Orjethulut) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 40% Sleight 15% **Perception (+10%)** Insight (Human) 40% Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 60% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Protection (1pts) Coordination (1pts) Strength (2pts) Bladesharp (1pts) Disruption (1pts) Rune Spells: Bind Ghost (1pts) Melee Attacks: Broadsword 60% 1D8+1 SR 8 12/12 HP Medium Shield 35% 1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Keninna ** Runes: Disorder Death Darkness Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: (Fonrit) Orjethulut STR: 11, CON: 15, SIZ: 12, DEX: 7, INT: 17, POW: 15, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Temple) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Patron) 60%, Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 1 Runes: Air 30%, Earth 40%, Darkness 60%, Death 75%, Disorder 75%, Skills: Speak (Heortling) 85%, Dance 70%, Sing 65%, Broadsword 60%, Spirit Combat 50%, Farm 50%, Insight (Human) 40%, Play Instrument 40%, Cult Lore ((Fonrit) Orjethulut) 40%, Homeland Lore (Local) 40%, Climb 35%, Medium Shield 35%, Intimidate 35%, Listen 35% Spirit Magic: Strength (2pts), Bladesharp (1pts), Disruption (1pts), Protection (1pts), Coordination (1pts) Rune Spells: Bind Ghost (1pts) Attacks: Broadsword 60% 1D8+1 SR 8 12/12 HP Medium Shield 35% 1D4 SR 9 12/12 HP Light Crossbow 30% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,