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Svanhild Hrolfsdottir
Full Character
Stat Block
--- Svanhild Hrolfsdottir --- Runes: Air Disorder Movement Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Svanhild is Proud, Ambitious and Individualistic. Her Grandfather Sigurd was a sartarite merchant who reached nobility. He was killed in a familiar feud, tricked by Eurmal, who disguissed as a Serpent. His Father Hrolf Sigurdson lived in Esrolia as a noble. He fought in the Starbrow´s Rebellion and survived. In 1616 he fought against the Wolf Pirates Navy and was killed by Harrek the Berserk. Svanhild fought the Civil War in Esrolia and Pillaged Red Earth Supporters. In 1623 she found her family and was saved of being accused of thievery by her clan. In 1624 she was blessed by Orlanth in the Battle of Pennel Ford. She then moved to Sartar with her family, where she Witnessed the Dragonrise and survived the Liberation of Sartar. Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 12 (60%) Dexterity: 17 (85%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 17 (85%) Derived Stats: Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 70% Hate (Harrek The Berserk) 60% Reputation 5% Fear (Eurmal) 60% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 70% Loyalty (Sartar) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 4 Elemental Runes: Water 60% Air 90% Earth 20% Power Runes: Disorder 80% Truth 50% Illusion 50% Fertility 50% Beast 50% Harmony 20% Stasis 20% Movement 80% Man 50% Death 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 70% Dodge 46% Drive (Chariot) 15% Jump 64% Ride (Horse) 15% Ride (Horses) 20% Swim 25% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 30% Disguise 75% Fast Talk 60% Intimidate 30% Intrigue 20% Orate 40% Sing 45% Speak (Stormspeech) 50% Speak (Tradetalk) 25% **Knowledge (+10%)** Animal Lore 15% Battle 25% Celestial Lore 15% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 45% Play Instrument 25% Sleight 70% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+20%)** Hide 65% Move Quietly 85% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 95% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 35% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Spirit Magic: Mobility (1pts) Protection (3pts) Detect Enemies (1pts) Rune Spells: Mist Cloud (1pts) Leap (1pts) Dark Walk (1pts) Lightning (1pts) Melee Attacks: Broadsword 95% 1D8+1+1D4 SR 5 12/12 HP Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 1 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: History: 1200 Lunars Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark Magic Sword (Bladesharp 2)
** Svanhild Hrolfsdottir ** Runes: Air Disorder Movement Homeland: Sartar, Occupation: Thief, Initiate of Cult: Orlanth Adventurous STR: 13, CON: 13, SIZ: 12, DEX: 17, INT: 17, POW: 11, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Sartar) 60%, Devotion (Orlanth) 70%, Hate (Harrek The Berserk) 60%, Reputation 5%, Fear (Eurmal) 60%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 4 Runes: Air 90%, Earth 20%, Water 60%, Harmony 20%, Illusion 50%, Fertility 50%, Beast 50%, Stasis 20%, Movement 80%, Man 50%, Death 50%, Disorder 80%, Truth 50%, Skills: Broadsword 95%, Move Quietly 85%, Disguise 75%, Climb 70%, Sleight 70%, Hide 65%, Jump 64%, Fast Talk 60%, Speak (Stormspeech) 50%, Medium Shield 50%, Dodge 46%, Sing 45%, Devise 45%, Dagger 45% Spirit Magic: Protection (3pts), Detect Enemies (1pts), Mobility (1pts) Rune Spells: Dark Walk (1pts), Lightning (1pts), Mist Cloud (1pts), Leap (1pts) Attacks: Broadsword 95% 1D8+1+1D4 SR 5 12/12 HP Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 1 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: History: 1200 Lunars, Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark, Magic Sword (Bladesharp 2),