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Carakt
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Stat Block
--- Carakt --- Runes: Harmony Movement Water Type: Player Character Homeland: (Fonrit) Slave-Soldier Caste Occupation: Philosopher Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 60 L Ransom: 150 L Description: Carakt is Fanatical and Clean. He is a Common adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 18 (90%) Size: 20 (100%) Dexterity: 7 (35%) Intelligence: 14 (70%) Power: 11 (55%) Charisma: 8 (40%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 20 Healing Rate: 3 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Love (Wisdom) 60% Loyalty (Massarins) 60% Loyalty (City-State) 60% Hate (Pujaleg Empire) 60% Love (Sea) 60% Reputation 10% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Water 60% Darkness 20% Power Runes: Harmony 75% Movement 75% Death 10% Condition Runes: Skills: **Agility (-10%)** Boat 20% Climb 30% Dodge 4% Drive (Chariot) -5% Jump 11% Ride (Horse) 0% Swim 45% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 30% Sing 15% Speak (Fonrit) 45% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 50% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 55% Cult Lore (Orlanth) 0% Customs (Fonrit) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 15% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 25% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 10% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 25% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Woodworking) 20% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 15% 1H Hammer 10% 1H Mace 25% 1H Spear 20% 2H Axe 15% 2H Hammer 5% 2H Mace 20% 2H Spear 15% Battle Axe 10% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 15% Javelin 10% Pole Lasso 5% Rock 25% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 30% Small Shield 15% Spirit Magic: Vigor (2pts) Farsee (3pts) Rune Spells: Float (1pts) Melee Attacks: Fist 25% 1D3+1D6 SR 9 0/0 HP Medium Shield 30% 1D4+1D6 SR 8 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Writing implements & materials Wooden carrying case Blank parchments worth 50 L One or two philosophical works Bronze dagger Walking staff Small portable platform Robes 50 L in coin
** Carakt ** Runes: Harmony Movement Water Homeland: (Fonrit) Slave-Soldier Caste, Occupation: Philosopher, Initiate of Cult: Dormal the Sailor STR: 14, CON: 18, SIZ: 20, DEX: 7, INT: 14, POW: 11, CHA: 8, Derived Stats: Hit Points: 20, Magic Points: 11, Damage Bonus: +1D6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Love (Wisdom) 60%, Loyalty (Massarins) 60%, Loyalty (City-State) 60%, Hate (Pujaleg Empire) 60%, Love (Sea) 60%, Reputation 10%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Water 60%, Darkness 20%, Harmony 75%, Movement 75%, Death 10%, Skills: Cult Lore (Dormal the Sailor) 55%, Battle 50%, Spirit Combat 45%, Swim 45%, Speak (Fonrit) 45%, Homeland Lore (Local) 35%, Scan 30%, Listen 30%, Orate 30%, Customs (Fonrit) 30%, Medium Shield 30%, Search 30%, Climb 30%, Crossbows 25% Spirit Magic: Farsee (3pts), Vigor (2pts) Rune Spells: Float (1pts) Attacks: Fist 25% 1D3+1D6 SR 9 0/0 HP Medium Shield 30% 1D4+1D6 SR 8 12/12 HP Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Writing implements & materials, Wooden carrying case, Blank parchments worth 50 L, One or two philosophical works, Bronze dagger, Walking staff, Small portable platform, Robes, 50 L in coin,