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Khandar Bluehoof
Full Character
Stat Block
--- Khandar Bluehoof --- Runes: Air Death Beast Type: Player Character Homeland: Prax: Bison Riders Occupation: Priest Rune Lord of Cult: Storm Bull Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Praxian Storm Khan of the Bison tribe Stats: Strength: 19 (95%) Constitution: 17 (85%) Size: 18 (90%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 18 (90%) Charisma: 16 (80%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 20 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+3 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Devotion (Storm Bull) 80% Reputation 50% Hate (Chaos) 90% Love (Family) 60% Devotion (Family) 80% Loyalty (Tribe) 40% **Cults: Storm Bull - Rune Lord - Rune Points: 10 Elemental Runes: Air 90% Earth 50% Water 20% Fire/Sky 30% Power Runes: Beast 90% Death 90% Spirit 80% Disorder 50% Stasis 20% Man 10% Harmony 50% Truth 60% Illusion 30% Movement 41% Fertility -40% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 65% Drive (Chariot) 15% Jump 80% Ride (Horse) 15% Ride (Bison) 95% Swim 55% **Communication (+10%)** Act 15% Art 15% Bargain 80% Charm 45% Dance 55% Disguise 15% Fast Talk 35% Intimidate 95% Intrigue 45% Orate 55% Sing 50% Speak (Heortling) 60% Speak (Praxian) 80% Speak (Tradetalk) 55% **Knowledge (+10%)** Animal Lore 15% Battle 75% Celestial Lore 15% Cult Lore (75) 40% Cult Lore (Storm Bull) 25% Customs (Bison Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 20% Game 25% Herd 45% Homeland Lore (Local) 40% Manage Household 30% Mineral Lore 15% Peaceful Cut 75% Plant Lore 15% Read/Write (50) 20% Survival 60% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 55% Prepare Corpse 20% Sense Chaos 90% Spirit Combat 75% Worship (90) 50% Worship (Storm Bull) 90% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 75% Scan 90% Search 45% Track 50% **Stealth (-5%)** Hide 65% Move Quietly 65% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 75% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 100% Broadsword 40% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 90% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 65% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 65% Pole Lasso 25% Rock 35% Self Bow 25% Sling 50% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 100% Small Shield 35% Spirit Magic: Heal (6pts) Demoralize (2pts) Fanaticism (1pts) Protection (4pts) Dispel Magic (4pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Berserker (2pts) Face Chaos (1pts) Impede Chaos (1pts) Melee Attacks: Lance 90% 1D10+1+1D6 SR 3 10/10 HP 1H Battle Axe 100% 1D8+2+1D6 SR 6 8/8 HP Medium Shield 100% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Sling 50% 1D8 SR 2 80/80 HP Rng 80 Composite Bow 65% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 65% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 7/7 HP (16-18) - L Arm Armor: 6 6/6 HP (13-15) - R Arm Armor: 6 6/6 HP (12) - Chest Armor: 6 8/8 HP (9-11) - Abdomen Armor: 6 7/7 HP (5-8) - L Leg Armor: 6 7/7 HP (1-4) - R Leg Armor: 6 7/7 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Khandar Bluehoof ** Runes: Air Death Beast Homeland: Prax: Bison Riders, Occupation: Priest, Rune Lord of Cult: Storm Bull STR: 19, CON: 17, SIZ: 18, DEX: 13, INT: 14, POW: 18, CHA: 16, Derived Stats: Hit Points: 20, Magic Points: 18, Damage Bonus: +1D6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Reputation 50%, Hate (Chaos) 90%, Love (Family) 60%, Devotion (Family) 80%, Loyalty (Tribe) 40%, Devotion (Storm Bull) 80%, Cults: Storm Bull - Rune Lord - Rune Points: 10 Runes: Air 90%, Earth 50%, Water 20%, Fire/Sky 30%, Truth 60%, Illusion 30%, Movement 41%, Disorder 50%, Beast 90%, Death 90%, Spirit 80%, Stasis 20%, Man 10%, Harmony 50%, Skills: Battle Axe 100%, Medium Shield 100%, Ride (Bison) 95%, Intimidate 95%, Scan 90%, Worship (Storm Bull) 90%, Sense Chaos 90%, Lance 90%, Bargain 80%, Jump 80%, Speak (Praxian) 80%, Listen 75%, Peaceful Cut 75%, Battle 75% Spirit Magic: Heal (6pts), Demoralize (2pts), Fanaticism (1pts), Protection (4pts), Dispel Magic (4pts) Rune Spells: Berserker (2pts), Face Chaos (1pts), Impede Chaos (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Lance 90% 1D10+1+1D6 SR 3 10/10 HP 1H Battle Axe 100% 1D8+2+1D6 SR 6 8/8 HP Medium Shield 100% 1D4+1D6 SR 6 12/12 HP Sling 50% 1D8 SR 2 80/80 HP Rng 80 Composite Bow 65% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 65% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 7/7 HP (16-18) - L Arm Armor: 6 6/6 HP (13-15) - R Arm Armor: 6 6/6 HP (12) - Chest Armor: 6 8/8 HP (9-11) - Abdomen Armor: 6 7/7 HP (5-8) - L Leg Armor: 6 7/7 HP (1-4) - R Leg Armor: 6 7/7 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,