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Caranth
Full Character
Stat Block
--- Caranth --- Runes: Death Movement Darkness Type: Player Character Homeland: Prax: Bison Riders Occupation: Heavy Cavalry Initiate of Cult: (Fonrit) Orjethulut Standard of Living: Free Income: 60 L Ransom: 500 L Description: Caranth is Sexual and Gives Up Easily. He is a Heroic adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 10 (50%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Orjethulut) 60% Reputation 16% Hate (Chaos) 60% **Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Elemental Runes: Darkness 80% Fire/Sky 40% Air 10% Moon 60% Power Runes: Movement 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Bison) 40% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 50% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 30% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 35% Cult Lore ((Fonrit) Orjethulut) 20% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship ((Fonrit) Orjethulut) 50% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 95% Dagger 75% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 25% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 30% Small Shield 20% Spirit Magic: Heal (1pts) Fireblade (4pts) Rune Spells: Morale (2pts) Turn Undead (1pts) Sword Trance (1pts) Melee Attacks: Broadsword 95% 1D8+1 SR 6 12/12 HP Medium Shield 30% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Caranth ** Runes: Death Movement Darkness Homeland: Prax: Bison Riders, Occupation: Heavy Cavalry, Initiate of Cult: (Fonrit) Orjethulut STR: 9, CON: 10, SIZ: 15, DEX: 12, INT: 16, POW: 11, CHA: 13, Derived Stats: Hit Points: 11, Magic Points: 11, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Orjethulut) 60%, Reputation 16%, Hate (Chaos) 60%, Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Runes: Air 10%, Moon 60%, Darkness 80%, Fire/Sky 40%, Movement 85%, Death 85%, Skills: Broadsword 95%, Dagger 75%, Battle 55%, Speak (Praxian) 55%, Intimidate 50%, Worship ((Fonrit) Orjethulut) 50%, Scan 50%, Listen 40%, Climb 40%, Spirit Combat 40%, Herd 40%, Ride (Bison) 40%, Jump 36%, Celestial Lore 35% Spirit Magic: Heal (1pts), Fireblade (4pts) Rune Spells: Morale (2pts), Turn Undead (1pts), Sword Trance (1pts) Attacks: Broadsword 95% 1D8+1 SR 6 12/12 HP Medium Shield 30% 1D4 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,