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Dangar
Full Character
Stat Block
--- Dangar --- Runes: Illusion Movement Earth Type: Player Character Homeland: Prax: Bison Riders Occupation: Heavy Cavalry Initiate of Cult: Issaries Standard of Living: Free Income: 60 L Ransom: 500 L Description: Dangar is Considerate and Grouchy. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 19 (95%) Size: 17 (85%) Dexterity: 8 (40%) Intelligence: 15 (75%) Power: 13 (65%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 21 Healing Rate: 0 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 4 Movement: Ground: 8 Passions & Reputations: Reputation 15% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Loyalty (Temple) 60% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Air 10% Moon 60% Earth 80% Darkness 40% Power Runes: Illusion 85% Movement 85% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 30% Dodge 6% Drive (Chariot) -5% Jump 14% Ride (Bison) 30% Ride (Horse) -5% Swim 5% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 70% Bureacracy 0% Celestial Lore 10% Cult Lore (Issaries) 40% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 20% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 40% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 30% Spirit Combat 70% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Issaries) 25% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 70% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 20% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 40% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 25% Small Shield 15% Spirit Magic: Glue (1pts) Farsee (5pts) Glamour (2pts) Rune Spells: Lock (1pts) Passage (1pts) Spell Trading (2pts) Melee Attacks: Broadsword 70% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 25% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 7/7 HP (16-18) - L Arm Armor: 7 6/6 HP (13-15) - R Arm Armor: 7 6/6 HP (12) - Chest Armor: 7 8/8 HP (9-11) - Abdomen Armor: 7 7/7 HP (5-8) - L Leg Armor: 7 7/7 HP (1-4) - R Leg Armor: 7 7/7 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Dangar ** Runes: Illusion Movement Earth Homeland: Prax: Bison Riders, Occupation: Heavy Cavalry, Initiate of Cult: Issaries STR: 11, CON: 19, SIZ: 17, DEX: 8, INT: 15, POW: 13, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 21, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Loyalty (Temple) 60%, Reputation 15%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Darkness 40%, Air 10%, Moon 60%, Earth 80%, Illusion 85%, Movement 85%, Skills: Broadsword 70%, Spirit Combat 70%, Battle 70%, Speak (Praxian) 50%, Cult Lore (Issaries) 40%, Herd 40%, Read/Write (Old Tarsh) 40%, Scan 40%, Javelin 40%, Listen 40%, Homeland Lore (Local) 35%, Survival 30%, Peaceful Cut 30%, Sing 30% Spirit Magic: Glue (1pts), Farsee (5pts), Glamour (2pts) Rune Spells: Lock (1pts), Passage (1pts), Spell Trading (2pts) Attacks: Broadsword 70% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 25% 1D4+1D4 SR 8 12/12 HP Thrown Javelin 40% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 7/7 HP (16-18) - L Arm Armor: 7 6/6 HP (13-15) - R Arm Armor: 7 6/6 HP (12) - Chest Armor: 7 8/8 HP (9-11) - Abdomen Armor: 7 7/7 HP (5-8) - L Leg Armor: 7 7/7 HP (1-4) - R Leg Armor: 7 7/7 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,