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Mers
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--- Mers --- Runes: Air Movement Man Type: Player Character Homeland: Prax: Bison Riders Occupation: Heavy Cavalry Initiate of Cult: Gustbran the Redsmith Standard of Living: Free Income: 60 L Ransom: 500 L Description: Mers is Entertaining and Wasteful. She is a Heroic adventurer. (She/Her) Stats: Strength: 9 (45%) Constitution: 16 (80%) Size: 14 (70%) Dexterity: 8 (40%) Intelligence: 13 (65%) Power: 7 (35%) Charisma: 9 (45%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 17 Healing Rate: 3 Magic Points: 7 Spirit Damage: 1D6 DEX Strike Rank: 4 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Reputation 17% Hate (Chaos) 60% Love (Family) 60% Loyalty (Unit) 60% **Cults: Gustbran the Redsmith - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 80% Air 90% Earth 40% Darkness 60% Power Runes: Man 85% Movement 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 11% Drive (Chariot) 0% Jump 19% Ride (Bison) 45% Ride (Horse) 35% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 10% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Gustbran The Redsmith) 20% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 30% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Gustbran The Redsmith) 15% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Leather Working) 20% Craft (Redsmithing) 45% Devise 35% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 40% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 70% Dagger 75% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 40% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 30% Javelin 45% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 25% Small Shield 15% Spirit Magic: Light (1pts) Strength (2pts) Coordination (4pts) Binding Enchantment (1pts) Magic Point Enchantment (1pts) Spell Matrix Enchantment (1pts) Rune Spells: Crack (2pts) Knowledge (2pts) Matrix Creation (1pts) Melee Attacks: Dagger 75% 1D4+2 SR 10 6/6 HP Medium Shield 25% 1D4 SR 9 12/12 HP Ranged Attacks: Thrown Javelin 45% 1D10 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Mers ** Runes: Air Movement Man Homeland: Prax: Bison Riders, Occupation: Heavy Cavalry, Initiate of Cult: Gustbran the Redsmith STR: 9, CON: 16, SIZ: 14, DEX: 8, INT: 13, POW: 7, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 17, Magic Points: 7, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Reputation 17%, Cults: Gustbran the Redsmith - Initiate - Rune Points: 3 Runes: Darkness 60%, Fire/Sky 80%, Air 90%, Earth 40%, Movement 85%, Man 85%, Skills: Dagger 75%, Broadsword 70%, Speak (Praxian) 50%, Ride (Bison) 45%, Battle 45%, Craft (Redsmithing) 45%, Javelin 45%, Scan 40%, Lance 40%, Listen 40%, Herd 40%, 1H Hammer 40%, Climb 35%, Spirit Combat 35% Spirit Magic: Strength (2pts), Coordination (4pts), Binding Enchantment (1pts), Magic Point Enchantment (1pts), Spell Matrix Enchantment (1pts), Light (1pts) Rune Spells: Crack (2pts), Knowledge (2pts), Matrix Creation (1pts) Attacks: Dagger 75% 1D4+2 SR 10 6/6 HP Medium Shield 25% 1D4 SR 9 12/12 HP Thrown Javelin 45% 1D10 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,