The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Sarharl
Full Character
Stat Block
--- Sarharl --- Runes: Fertility Movement Earth Type: Player Character Homeland: Prax: Bison Riders Occupation: Heavy Cavalry Initiate of Cult: Ernalda Standard of Living: Free Income: 60 L Ransom: 500 L Description: Sarharl is Clever and Hurt. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 12 (60%) Dexterity: 6 (30%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 10 (50%) Derived Stats: Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 16% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (High Priestess) 60% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 50% Earth 80% Power Runes: Movement 85% Fertility 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 7% Drive (Chariot) 0% Jump 13% Ride (Bison) 35% Ride (Horse) 35% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 30% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Ernalda) 20% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 20% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Ernalda) 40% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 70% Dagger 75% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 55% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 50% Dagger, Throwing 5% Elf Bow 5% Javelin 40% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 35% **Shield (+0%)** Large Shield 15% Medium Shield 25% Small Shield 15% Spirit Magic: Vigor (2pts) Ignite (1pts) Shimmer (5pts) Rune Spells: Charisma (1pts) Earthpower (3pts) Dismiss Earth Elemental (1pts) Melee Attacks: Dagger 75% 1D4+2 SR 10 6/6 HP Medium Shield 25% 1D4 SR 9 12/12 HP Ranged Attacks: Thrown Javelin 40% 1D10 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Sarharl ** Runes: Fertility Movement Earth Homeland: Prax: Bison Riders, Occupation: Heavy Cavalry, Initiate of Cult: Ernalda STR: 12, CON: 15, SIZ: 12, DEX: 6, INT: 15, POW: 16, CHA: 10, Derived Stats: Hit Points: 15, Magic Points: 16, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (High Priestess) 60%, Honor 60%, Reputation 16%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Air 50%, Earth 80%, Fire/Sky 60%, Movement 85%, Fertility 85%, Skills: Dagger 75%, Broadsword 70%, Lance 55%, Scan 50%, Crossbows 50%, Speak (Praxian) 50%, Spirit Combat 45%, Battle 45%, Listen 40%, Herd 40%, Javelin 40%, Worship (Ernalda) 40%, Ride (Horse) 35%, Climb 35% Spirit Magic: Vigor (2pts), Ignite (1pts), Shimmer (5pts) Rune Spells: Charisma (1pts), Earthpower (3pts), Dismiss Earth Elemental (1pts) Attacks: Dagger 75% 1D4+2 SR 10 6/6 HP Medium Shield 25% 1D4 SR 9 12/12 HP Thrown Javelin 40% 1D10 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,