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Esra
Full Character
Stat Block
--- Esra --- Runes: Movement Death Moon Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Seven Mothers Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Esra is Despicable and Lucky. She is a Heroic adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 7 (35%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 11 (55%) Power: 13 (65%) Charisma: 17 (85%) Derived Stats: Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 8 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Red Emperor) 60% Reputation 13% Love (Family) 70% Loyalty (Clan) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Air 70% Moon 80% Darkness 40% Power Runes: Movement 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 79% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 50% Speak (Heortling) 60% Speak (New Pelorian) 30% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 15% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 15% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 45% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 40% Plant Lore 5% Read/Write (New Pelorian) 30% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 50% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 35% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 40% Axe, Throwing 15% Composite Bow 75% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 70% Small Shield 20% Spirit Magic: Protection (2pts) Magic Point Enchantment (1pts) Vigor (2pts) Ignite (1pts) Firearrow (2pts) Disruption (1pts) Rune Spells: Madness (2pts) Reflection (1pts) Summon Darkness Elemental (1pts) Melee Attacks: 1H Battle Axe 35% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 3/3 HP (16-18) - L Arm Armor: 2 2/2 HP (13-15) - R Arm Armor: 2 2/2 HP (12) - Chest Armor: 2 4/4 HP (9-11) - Abdomen Armor: 2 3/3 HP (5-8) - L Leg Armor: 2 3/3 HP (1-4) - R Leg Armor: 2 3/3 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Esra ** Runes: Movement Death Moon Homeland: Sartar, Occupation: Herder, Initiate of Cult: Seven Mothers STR: 13, CON: 7, SIZ: 13, DEX: 13, INT: 11, POW: 13, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 8, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Reputation 13%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Red Emperor) 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Darkness 40%, Air 70%, Moon 80%, Movement 85%, Death 85%, Skills: Jump 79%, Composite Bow 75%, Medium Shield 70%, Speak (Heortling) 60%, Sing 50%, Worship (Seven Mothers) 50%, Climb 45%, Spirit Combat 45%, Herd 45%, Arbalest 40%, Peaceful Cut 40%, Scan 35%, Battle Axe 35%, Dodge 31% Spirit Magic: Firearrow (2pts), Disruption (1pts), Protection (2pts), Magic Point Enchantment (1pts), Vigor (2pts), Ignite (1pts) Rune Spells: Madness (2pts), Reflection (1pts), Summon Darkness Elemental (1pts) Attacks: 1H Battle Axe 35% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 3/3 HP (16-18) - L Arm Armor: 2 2/2 HP (13-15) - R Arm Armor: 2 2/2 HP (12) - Chest Armor: 2 4/4 HP (9-11) - Abdomen Armor: 2 3/3 HP (5-8) - L Leg Armor: 2 3/3 HP (1-4) - R Leg Armor: 2 3/3 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,