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Derdstandi Staggar
Full Character
Stat Block
--- Derdstandi Staggar --- Runes: Air Movement Harmony Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Orlanth Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Derdstandi Staggar is Jackass and Keen. He is a Heroic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 15 (75%) Size: 12 (60%) Dexterity: 9 (45%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 11 (55%) Derived Stats: Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Movement: Ground: 8 Passions & Reputations: Reputation 13% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Power Runes: Movement 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 62% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 30% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 90% Speak (Heortling) 0% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 75% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 45% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 20% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 25% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 55% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 40% Medium Shield 35% Small Shield 20% Spirit Magic: Detect Enemies (1pts) Mobility (1pts) Strength (2pts) Bladesharp (1pts) Demoralize (2pts) Disruption (1pts) Rune Spells: Increase/Decrease Wind (1pts) Wind Warp (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Large Shield 40% 1D6+1D4 SR 8 16/16 HP Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Ranged Attacks: Thrown Javelin 55% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Derdstandi Staggar ** Runes: Air Movement Harmony Homeland: Sartar, Occupation: Herder, Initiate of Cult: Orlanth STR: 16, CON: 15, SIZ: 12, DEX: 9, INT: 14, POW: 12, CHA: 11, Derived Stats: Hit Points: 15, Magic Points: 12, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Reputation 13%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Earth 40%, Movement 85%, Harmony 85%, Skills: Sing 90%, Herd 75%, Jump 62%, Javelin 55%, Peaceful Cut 45%, Climb 40%, Large Shield 40%, Scan 40%, Farm 35%, Homeland Lore (Local) 35%, Spirit Combat 35%, Medium Shield 35%, Broadsword 30%, Listen 30% Spirit Magic: Bladesharp (1pts), Demoralize (2pts), Disruption (1pts), Detect Enemies (1pts), Mobility (1pts), Strength (2pts) Rune Spells: Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts) Attacks: Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Large Shield 40% 1D6+1D4 SR 8 16/16 HP Thrown Javelin 55% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,