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Sarah's
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--- Sarah's --- Runes: Fertility Man Air Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 16 (80%) Constitution: 17 (85%) Size: 18 (90%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 11 (55%) Derived Stats: Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 19 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 60% Loyalty (Orlmarth) 60% Honor 60% Reputation 10% Loyalty (Clan) 60% Loyalty (Pavis) 60% Love (Family) 60% Loyalty (Tribe) 60% Hate (Rival Tribe) 60% Hate (Lunar Empire) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Water 20% Air 70% Power Runes: Harmony 50% Illusion 50% Movement 50% Disorder 50% Man 75% Beast 25% Death 25% Truth 50% Stasis 50% Fertility 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 40% Drive (Chariot) 5% Jump 45% Ride (Horse) 5% Ride (Horse) 45% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 40% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 60% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 25% Farm 35% First Aid 55% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 50% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 80% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 75% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 40% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 80% Medium Shield 40% Small Shield 25% Spirit Magic: Fanaticism (1pts) Protection (1pts) Rune Spells: Lightning (1pts) Wind Words (1pts) Leap (1pts) Melee Attacks: Broadsword 80% 1D8+1+1D6 SR 5 12/12 HP Large Shield 80% 1D6+1D6 SR 6 16/16 HP Ranged Attacks: Thrown Rock 40% 1D4+1D3 SR 2 20/20 HP Rng 20 Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 7/7 HP (16-18) - L Arm Armor: 5 6/6 HP (13-15) - R Arm Armor: 5 6/6 HP (12) - Chest Armor: 5 8/8 HP (9-11) - Abdomen Armor: 5 7/7 HP (5-8) - L Leg Armor: 5 7/7 HP (1-4) - R Leg Armor: 5 7/7 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Sarah's ** Runes: Fertility Man Air Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 16, CON: 17, SIZ: 18, DEX: 15, INT: 16, POW: 11, CHA: 11, Derived Stats: Magic Points: 11, Damage Bonus: +1D6, Hit Points: 19, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Hate (Rival Tribe) 60%, Hate (Lunar Empire) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Clan) 60%, Loyalty (Pavis) 60%, Devotion (Orlanth) 60%, Loyalty (Orlmarth) 60%, Honor 60%, Reputation 10%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 40%, Water 20%, Air 70%, Illusion 50%, Movement 50%, Man 75%, Beast 25%, Death 25%, Truth 50%, Stasis 50%, Disorder 50%, Fertility 75%, Harmony 50%, Skills: Large Shield 80%, Broadsword 80%, Composite Bow 75%, Speak (Stormspeech) 60%, Battle 55%, First Aid 55%, Speak (Heortling) 50%, Worship (Orlanth) 50%, Ride (Horse) 45%, Jump 45%, Scan 40%, Climb 40%, Sing 40%, Listen 40% Spirit Magic: Protection (1pts), Fanaticism (1pts) Rune Spells: Leap (1pts), Lightning (1pts), Wind Words (1pts) Attacks: Broadsword 80% 1D8+1+1D6 SR 5 12/12 HP Large Shield 80% 1D6+1D6 SR 6 16/16 HP Thrown Rock 40% 1D4+1D3 SR 2 20/20 HP Rng 20 Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 7/7 HP (16-18) - L Arm Armor: 5 6/6 HP (13-15) - R Arm Armor: 5 6/6 HP (12) - Chest Armor: 5 8/8 HP (9-11) - Abdomen Armor: 5 7/7 HP (5-8) - L Leg Armor: 5 7/7 HP (1-4) - R Leg Armor: 5 7/7 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,