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Thief
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--- Thief --- Runes: Harmony Man Water Type: Player Character Homeland: Old Tarsh Occupation: Thief Initiate of Cult: Dormal the Sailor Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Hareensyn Manyr Alandessa is Impatient and Testy. She is a Heroic adventurer. (She/Her) Stats: Strength: 15 (75%) Constitution: 14 (70%) Size: 10 (50%) Dexterity: 13 (65%) Intelligence: 15 (75%) Power: 9 (45%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Gang) 60% Devotion (Dormal) 60% Loyalty (Shaker Temple) 60% Reputation 9% **Cults: Dormal the Sailor - Initiate - Rune Points: 3 Elemental Runes: Earth 70% Water 80% Air 40% Power Runes: Harmony 85% Man 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 80% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 15% Swim 95% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 50% Fast Talk 50% Intimidate 20% Intrigue 10% Orate 25% Sing 25% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Dormal The Sailor) 25% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Shiphandling 10% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% Worship (Dormal The Sailor) 40% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Craft (Woodworking) 30% Devise 25% Play Instrument 15% Sleight 75% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 30% Move Quietly 75% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 55% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Repair (10pts) Rune Spells: Float (1pts) Melee Attacks: Fist 35% 1D3+1D4 SR 8 0/0 HP Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 55% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Thief ** Runes: Harmony Man Water Homeland: Old Tarsh, Occupation: Thief, Initiate of Cult: Dormal the Sailor STR: 15, CON: 14, SIZ: 10, DEX: 13, INT: 15, POW: 9, CHA: 14, Derived Stats: Magic Points: 9, Damage Bonus: +1D4, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Gang) 60%, Devotion (Dormal) 60%, Loyalty (Shaker Temple) 60%, Reputation 9%, Cults: Dormal the Sailor - Initiate - Rune Points: 3 Runes: Earth 70%, Water 80%, Air 40%, Man 85%, Harmony 85%, Skills: Swim 95%, Climb 80%, Sleight 75%, Move Quietly 75%, Speak (Tarshite) 55%, Javelin 55%, Jump 54%, Disguise 50%, Fast Talk 50%, Medium Shield 40%, Worship (Dormal The Sailor) 40%, Dagger 35%, Boat 35%, Large Shield 35% Spirit Magic: Repair (10pts) Rune Spells: Float (1pts) Attacks: Fist 35% 1D3+1D4 SR 8 0/0 HP Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 55% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,