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Saronil
Full Character
Stat Block
--- Saronil --- Runes: Harmony Movement Air Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Saronil is Lacking and Immobile. He is a Common adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 15 (75%) Dexterity: 9 (45%) Intelligence: 11 (55%) Power: 16 (80%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Honor 60% Reputation 10% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 70% Moon 40% Earth 20% Power Runes: Harmony 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 55% Speak (Heortling) 55% Speak (Stormspeech) 60% Speak (Tradetalk) 15% **Knowledge (+0%)** Animal Lore 5% Battle 50% Celestial Lore 5% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Shiphandling 10% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 35% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 30% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 30% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 65% Small Shield 15% Spirit Magic: Protection (5pts) Rune Spells: Summon Air Elemental (1pts) Melee Attacks: 1H Battle Axe 35% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 65% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Saronil ** Runes: Harmony Movement Air Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 13, CON: 14, SIZ: 15, DEX: 9, INT: 11, POW: 16, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Honor 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Air 70%, Moon 40%, Earth 20%, Harmony 75%, Movement 75%, Skills: Medium Shield 65%, Speak (Stormspeech) 60%, Speak (Heortling) 55%, Sing 55%, Battle 50%, Climb 50%, Spirit Combat 40%, Battle Axe 35%, Listen 35%, Scan 35%, Farm 30%, Composite Bow 30%, Homeland Lore (Local) 30%, Lance 30% Spirit Magic: Protection (5pts) Rune Spells: Summon Air Elemental (1pts) Attacks: 1H Battle Axe 35% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 65% 1D4+1D4 SR 7 12/12 HP Composite Bow 30% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,