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Kallyr Storm-Born
Full Character
Stat Block
--- Kallyr Storm-Born --- Runes: Disorder Death Air Type: Player Character Homeland: Lunar Tarsh Occupation: Thief Initiate of Cult: Seven Mothers Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Kallyr Storm-Born is Draconian and Cheerful. She is a Common adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 11 (55%) Size: 9 (45%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 13 (65%) Charisma: 11 (55%) Derived Stats: Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Red Emperor) 60% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Air 60% Moon 10% Earth 20% Power Runes: Death 75% Disorder 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 65% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 35% Fast Talk 35% Intimidate 15% Intrigue 10% Orate 10% Sing 20% Speak (Heortling) 0% Speak (New Pelorian) 85% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 15% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 40% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 60% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 30% Move Quietly 60% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 30% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 55% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 40% Medium Shield 35% Small Shield 25% Spirit Magic: Shimmer (1pts) Detect Life (1pts) Binding Enchantment (1pts) Spell Matrix Enchantment (1pts) Rune Spells: Madness (2pts) Melee Attacks: Grapple 35% Special SR 8 0/0 HP Large Shield 40% 1D6 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 55% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Kallyr Storm-Born ** Runes: Disorder Death Air Homeland: Lunar Tarsh, Occupation: Thief, Initiate of Cult: Seven Mothers STR: 11, CON: 11, SIZ: 9, DEX: 13, INT: 13, POW: 13, CHA: 11, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Red Emperor) 60%, Loyalty (Shaker Temple) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Air 60%, Moon 10%, Earth 20%, Death 75%, Disorder 75%, Skills: Speak (New Pelorian) 85%, Climb 65%, Move Quietly 60%, Sleight 60%, Javelin 55%, Jump 54%, Farm 40%, Cult Lore (Seven Mothers) 40%, Large Shield 40%, Spirit Combat 40%, Dagger 35%, Medium Shield 35%, Fast Talk 35%, Grapple 35% Spirit Magic: Shimmer (1pts), Detect Life (1pts), Binding Enchantment (1pts), Spell Matrix Enchantment (1pts) Rune Spells: Madness (2pts) Attacks: Large Shield 40% 1D6 SR 7 16/16 HP Grapple 35% Special SR 8 0/0 HP Thrown Javelin 55% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,