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Erinal
Full Character
Stat Block
--- Erinal --- Runes: Illusion Death Darkness Type: Player Character Homeland: Sartar Occupation: Light Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Erinal is a Spriton Bounty Hunter Stats: Strength: 12 (60%) Constitution: 16 (80%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 10 (50%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Humakt) 60% Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 40% Air 10% Earth 20% Darkness 60% Power Runes: Death 75% Illusion 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 30% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 10% Battle 45% Celestial Lore 10% Cult Lore (Humakt) 40% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Spirit Combat 35% Worship (Humakt) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 65% Broadsword 70% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 65% Pole Lasso 15% Rock 25% Self Bow 25% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 70% Medium Shield 40% Small Shield 25% Spirit Magic: Fireblade (4pts) Protection (1pts) Rune Spells: Detect Truth (1pts) Melee Attacks: Great Axe 65% 2D6+2+1D4 SR 5 10/10 HP Broadsword 70% 1D8+1+1D4 SR 5 12/12 HP Large Shield 70% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Full Plate Armor (6pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Erinal ** Runes: Illusion Death Darkness Homeland: Sartar, Occupation: Light Infantry, Initiate of Cult: Humakt STR: 12, CON: 16, SIZ: 15, DEX: 14, INT: 13, POW: 12, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Devotion (Humakt) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Earth 20%, Darkness 60%, Fire/Sky 40%, Air 10%, Death 75%, Illusion 75%, Skills: Broadsword 70%, Large Shield 70%, Javelin 65%, Battle Axe 65%, Jump 57%, Speak (Heortling) 50%, Battle 45%, Climb 45%, Scan 40%, Medium Shield 40%, Listen 40%, Cult Lore (Humakt) 40%, Fist 35%, Farm 35% Spirit Magic: Fireblade (4pts), Protection (1pts) Rune Spells: Detect Truth (1pts) Attacks: Great Axe 65% 2D6+2+1D4 SR 5 10/10 HP Broadsword 70% 1D8+1+1D4 SR 5 12/12 HP Large Shield 70% 1D6+1D4 SR 6 16/16 HP Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Full Plate Armor (6pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,