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Orlmarl the Charioteer
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Stat Block
--- Orlmarl the Charioteer --- Runes: Movement Air Death Type: Player Character Homeland: Sartar Occupation: Heavy Cavalry Rune Lord of Cult: Orlanth Adventurous Standard of Living: Noble Income: 60 L Ransom: 500 L Description: Shoulder length brown hair; azure blue skin; beard braided into two forks; tall, over 7’ in height Stats: Strength: 12 (60%) Constitution: 12 (60%) Size: 22 (110%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 17 (85%) Charisma: 18 (90%) Derived Stats: Damage Bonus: +1D6 Hit Points: 16 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 0 Movement: Ground: 8 Passions & Reputations: Reputation 22% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 16 Elemental Runes: Fire/Sky 60% Air 95% Earth 70% Power Runes: Death 95% Movement 99% Illusion 1% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 80% Dodge 34% Drive (100) 0% Drive (Chariot) 5% Jump 61% Jump (90) 0% Ride (95) 0% Ride (Horse) 5% Swim 15% Swim (90) 0% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 115% Sing 95% Speak (Stormspeech) 35% Speak (Tradetalk) 25% **Knowledge (+10%)** Animal Lore 15% Battle 90% Celestial Lore 15% Cult Lore (Orlanth) 25% Elder Race Lore (Elves) 15% Evaluate 20% Farm 50% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 50% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+15%)** Meditate 20% Prepare Corpse 25% Spirit Combat 60% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 70% Scan 70% Search 45% Track 15% **Stealth (-10%)** **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 95% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 45% Broadsword 50% Dagger 100% Fist 105% Grapple 65% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 105% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 65% Dagger, Throwing 20% Elf Bow 20% Javelin 100% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 65% Medium Shield 90% Small Shield 30% Spirit Magic: Demoralize (2pts) Disruption (1pts) Protection (5pts) Mobility (2pts) Bladesharp (5pts) Rune Spells: Flight (1pts) Dark Walk (1pts) Teleportation (3pts) Dismiss Elemental (1pts) Leap (1pts) Lightning (1pts) Wind Words (1pts) Earth Shield (3pts) Summons of Evil (3pts) Guided Teleportation (3pts) Increase/Decrease Wind (1pts) Powers: Sunset Leap: He can always leap back to Orlanth's Hill of Victory Spirits & Matrices: Wheels - Pow: 15, Cha: 15, Int: 15, MP: 15 Spells: Coordination (2pts), Heal (4pts), Bladesharp (5pts), Fanaticism (2pts) Melee Attacks: Fist 105% 1D3+1D6 SR 6 0/0 HP 1H Javelin 95% 1D6+1D6 SR 4 8/8 HP Shortsword 105% 1D6+1+1D6 SR 5 12/12 HP Medium Shield 90% 1D4+1D6 SR 5 12/12 HP Ranged Attacks: Thrown Javelin 100% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 8 6/6 HP (16-18) - L Arm Armor: 9 5/5 HP (13-15) - R Arm Armor: 9 5/5 HP (12) - Chest Armor: 8 7/7 HP (9-11) - Abdomen Armor: 8 6/6 HP (5-8) - L Leg Armor: 9 6/6 HP (1-4) - R Leg Armor: 9 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Orlmarl the Charioteer ** Runes: Movement Air Death Homeland: Sartar, Occupation: Heavy Cavalry, Rune Lord of Cult: Orlanth Adventurous STR: 12, CON: 12, SIZ: 22, DEX: 13, INT: 16, POW: 17, CHA: 18, Derived Stats: Magic Points: 17, Damage Bonus: +1D6, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 22%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Orlanth) 60%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 16 Runes: Fire/Sky 60%, Air 95%, Earth 70%, Illusion 1%, Death 95%, Movement 99%, Skills: Orate 115%, Fist 105%, Shortsword 105%, Dagger 100%, Javelin 100%, 1H Spear 95%, Sing 95%, Battle 90%, Medium Shield 90%, Climb 80%, Listen 70%, Scan 70%, Large Shield 65%, Crossbows 65% Spirit Magic: Protection (5pts), Mobility (2pts), Bladesharp (5pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Teleportation (3pts), Dismiss Elemental (1pts), Flight (1pts), Dark Walk (1pts), Wind Words (1pts), Earth Shield (3pts), Summons of Evil (3pts), Guided Teleportation (3pts), Increase/Decrease Wind (1pts), Leap (1pts), Lightning (1pts) Powers: Sunset Leap: He can always leap back to Orlanth's Hill of Victory Spirits & Matrices: Wheels - Pow: 15, Cha: 15, Int: 15, MP: 15 Spells: Heal (4pts), Bladesharp (5pts), Fanaticism (2pts), Coordination (2pts) Attacks: Fist 105% 1D3+1D6 SR 6 0/0 HP 1H Javelin 95% 1D6+1D6 SR 4 8/8 HP Shortsword 105% 1D6+1+1D6 SR 5 12/12 HP Medium Shield 90% 1D4+1D6 SR 5 12/12 HP Thrown Javelin 100% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 8 6/6 HP (16-18) - L Arm Armor: 9 5/5 HP (13-15) - R Arm Armor: 9 5/5 HP (12) - Chest Armor: 8 7/7 HP (9-11) - Abdomen Armor: 8 6/6 HP (5-8) - L Leg Armor: 9 6/6 HP (1-4) - R Leg Armor: 9 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,