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Cararl
Full Character
Stat Block
--- Cararl --- Runes: Illusion Harmony Water Type: Player Character Homeland: Yellow Elf Occupation: Hunter Initiate of Cult: Dormal the Sailor Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Cararl is Cranky and Lackadaisical. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 15 (75%) Size: 10 (50%) Dexterity: 17 (85%) Intelligence: 17 (85%) Power: 16 (80%) Charisma: 14 (70%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Hate (Uz) 60% Love (Sea) 60% Reputation 14% Hate (Mostali) 60% Loyalty (Clan) 60% Loyalty (Forest) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 3 Elemental Runes: Water 80% Fire/Sky 60% Air 40% Power Runes: Illusion 85% Plant 10% Harmony 85% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 105% Dodge 44% Drive (Chariot) 15% Jump 71% Ride (Horse) 15% Swim 65% **Communication (+10%)** Act 15% Art 15% Bargain 25% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 35% Speak (Heortling) 0% **Knowledge (+10%)** Alchemy 0% Animal Lore 45% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Dormal the Sailor) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Elf) 35% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 60% Read/Write (Old Tarsh) 0% Shiphandling 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 45% Worship (Elf Deity) 35% Worship (Orlanth) 0% **Manipulation (+20%)** Conceal 50% Craft (Arms) 30% Craft (Woodworking) 40% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Elfsense 45% Insight (Species) 30% Listen 90% Scan 45% Search 35% Track 90% **Stealth (+20%)** Hide 65% Move Quietly 45% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 40% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 30% Dagger 35% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 105% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 35% Small Shield 45% Spirit Magic: Vigor (2pts) Repair (3pts) Strength (2pts) Coordination (3pts) Rune Spells: Float (1pts) Melee Attacks: Fist 45% 1D3 SR 7 0/0 HP Small Shield 45% 1D3 SR 6 8/8 HP Ranged Attacks: Elf Bow 105% 1D8+1 SR 1 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Cararl ** Runes: Illusion Harmony Water Homeland: Yellow Elf, Occupation: Hunter, Initiate of Cult: Dormal the Sailor STR: 13, CON: 15, SIZ: 10, DEX: 17, INT: 17, POW: 16, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Clan) 60%, Loyalty (Forest) 60%, Hate (Uz) 60%, Love (Sea) 60%, Reputation 14%, Hate (Mostali) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 3 Runes: Water 80%, Fire/Sky 60%, Air 40%, Plant 10%, Illusion 85%, Harmony 85%, Skills: Climb 105%, Elf Bow 105%, Track 90%, Listen 90%, Jump 71%, Swim 65%, Hide 65%, Spirit Combat 65%, Plant Lore 60%, Conceal 50%, Fist 45%, Scan 45%, Move Quietly 45%, Worship (Dormal the Sailor) 45% Spirit Magic: Vigor (2pts), Repair (3pts), Strength (2pts), Coordination (3pts) Rune Spells: Float (1pts) Attacks: Fist 45% 1D3 SR 7 0/0 HP Small Shield 45% 1D3 SR 6 8/8 HP Elf Bow 105% 1D8+1 SR 1 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,