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Sorg
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--- Sorg --- Runes: Death Man Air Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Daka Fal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Ting: Armring i Sølv (10 L) Ingen trodde Sorg ville overleve etter å ha blitt født under en storm. Han ble tatt av flommen. Men hans farmor, orakelet reddet ham. Det ble et spesielt bånd. Hans farmor tok han med til sjamanen. Det er blitt knyttet et evig bånd på tvers av dødens porter. Sjamanen reddet livet til Sorgast mot at Sorg skulle vie sitt liv til døden i sjamanens tjeneste. Sjamanen bor utenfor landsbyen i et spesielt sted ved elven. Sjamanens lærlinger bor i byen, men må delta på morgenritualer og kveldsritualer ved sjamanens hytte ute i elven. Hytta er konstruert slik at når flommen kommer så blir den til en flåte som flyter med flommen nedover elven. Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 19 (95%) Derived Stats: Hit Points: 13 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+3 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Star Hearth (Kampen Mot Kaos Og Broo) 60% Reputation 9% Devotion (Eurmal) 5% Devotion (Orlanth) 63% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Orlanth 69% Love (Family) 74% Loyalty (Clan) 62% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Air 70% Moon 20% Water 70% Power Runes: Illusion 50% Truth 50% Spirit 12% Disorder 50% Dragonewt 5% Man 85% Stasis 50% Harmony 50% Movement 50% Beast 15% Death 85% Fertility 15% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 30% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Ride (Horse) 5% Swim 36% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 27% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 24% Sing 46% Speak (Spiritspeech) 54% Speak (Tradetalk) 20% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Daka Fal) 30% Elder Race Lore (Elves) 14% Evaluate 15% Farm 35% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Animal) 20% Lore (Plant) 61% Manage Household 20% Mineral Lore 10% Peaceful Cut 15% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 56% Prepare Corpse 20% Spirit Combat 105% Spirit Dance 20% Spirit Lore 31% Spirit Travel 30% Worship (Daka Fal) 30% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 35% Search 30% Track 12% **Stealth (+0%)** **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 45% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 60% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 35% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 55% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Second Sight (3pts) Silence (1pts) Mobility (1pts) Detect Magic (1pts) Detect Life (0pts) Coordination (1pts) Detect Spirit (1pts) Heal (3pts) Befuddle (2pts) Demoralize (2pts) Rune Spells: Resurrect (3pts) Bind Ghost (1pts) Spirit Guardian (1pts) Summon Specific Ancestor (1pts) Melee Attacks: Long Spear 60% 1D10+1+1D4 SR 5 10/10 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP 1H Short Spear 45% 1D6+1+1D4 SR 7 10/10 HP Ranged Attacks: Thrown Spear 55% 1D6+1+1D2 SR 3 10/10 HP Rng 20 Composite Bow 35% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons Sølvskål
** Sorg ** Runes: Death Man Air Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Daka Fal STR: 13, CON: 12, SIZ: 13, DEX: 10, INT: 14, POW: 16, CHA: 19, Derived Stats: Magic Points: 16, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Orlanth 69%, Love (Family) 74%, Loyalty (Clan) 62%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Reputation 9%, Devotion (Eurmal) 5%, Devotion (Orlanth) 63%, Star Hearth (Kampen Mot Kaos Og Broo) 60%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Water 70%, Air 70%, Moon 20%, Illusion 50%, Disorder 50%, Dragonewt 5%, Truth 50%, Spirit 12%, Harmony 50%, Movement 50%, Man 85%, Stasis 50%, Fertility 15%, Beast 15%, Death 85%, Skills: Spirit Combat 105%, Lore (Plant) 61%, 2H Spear 60%, Meditate 56%, Javelin 55%, Speak (Spiritspeech) 54%, Sing 46%, 1H Spear 45%, Climb 40%, Swim 36%, Listen 35%, Composite Bow 35%, Farm 35%, Homeland Lore (Local) 35% Spirit Magic: Mobility (1pts), Detect Magic (1pts), Second Sight (3pts), Silence (1pts), Befuddle (2pts), Demoralize (2pts), Detect Life (0pts), Coordination (1pts), Detect Spirit (1pts), Heal (3pts) Rune Spells: Resurrect (3pts), Bind Ghost (1pts), Spirit Guardian (1pts), Summon Specific Ancestor (1pts) Attacks: Long Spear 60% 1D10+1+1D4 SR 5 10/10 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP 1H Short Spear 45% 1D6+1+1D4 SR 7 10/10 HP Composite Bow 35% 1D8+1 SR 3 7/7 HP Rng 100 Thrown Spear 55% 1D6+1+1D2 SR 3 10/10 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons, Sølvskål,