The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Natale
Full Character
Stat Block
--- Natale --- Runes: Air Movement Man Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Natale is Intolerant and Strident. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 10 (50%) Intelligence: 11 (55%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 15 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Band) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 60% Reputation 14% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Air 90% Power Runes: Man 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 10% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 30% Sing 80% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Animal) 10% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 70% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 40% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 15% **Stealth (-5%)** Hide 45% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 30% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 25% Dagger 35% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 70% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 35% Medium Shield 30% Small Shield 15% Spirit Magic: Mobility (1pts) Disruption (1pts) Heal (8pts) Rune Spells: Dark Walk (1pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Melee Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Large Shield 35% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Sling 70% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Natale ** Runes: Air Movement Man Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth Adventurous STR: 12, CON: 16, SIZ: 16, DEX: 10, INT: 11, POW: 15, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 60%, Reputation 14%, Love (Family) 60%, Loyalty (Band) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 90%, Darkness 40%, Man 85%, Movement 85%, Skills: Sing 80%, Sling 70%, Survival 70%, Speak (Heortling) 55%, Hide 45%, Worship (Orlanth) 40%, Climb 40%, Spirit Combat 40%, Large Shield 35%, Dagger 35%, Intimidate 30%, Orate 30%, Jump 30%, Homeland Lore (Local) 30% Spirit Magic: Heal (8pts), Mobility (1pts), Disruption (1pts) Rune Spells: Dismiss Elemental (1pts), Dark Walk (1pts), Summon Elemental (1pts) Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Large Shield 35% 1D6+1D4 SR 7 16/16 HP Sling 70% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,