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Dararl the Shirt
Full Character
Stat Block
--- Dararl the Shirt --- Runes: Air Man Movement Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Dararl the Shirt is Inquisitive and Apologetic. He is a Heroic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 7 (35%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 9 (45%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 8 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Honor 60% Reputation 12% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 90% Darkness 40% Power Runes: Movement 85% Man 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 25% Sing 55% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 75% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 85% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 35% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 70% Small Shield 20% Spirit Magic: Bladesharp (3pts) Fanaticism (1pts) Protection (5pts) Detect Enemies (1pts) Rune Spells: Wind Warp (1pts) Summon Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Broadsword 85% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 35% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Dararl the Shirt ** Runes: Air Man Movement Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth Adventurous STR: 16, CON: 7, SIZ: 15, DEX: 10, INT: 14, POW: 9, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 8, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Loyalty (Tribe) 60%, Hate (Authority) 60%, Honor 60%, Reputation 12%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Darkness 40%, Air 90%, Movement 85%, Man 85%, Skills: Broadsword 85%, Survival 75%, Medium Shield 70%, Sing 55%, Speak (Heortling) 50%, Homeland Lore (Local) 45%, Climb 40%, Hide 40%, Javelin 35%, Farm 35%, Spirit Combat 35%, Search 30%, Customs (Heortling) 30%, Scan 30% Spirit Magic: Fanaticism (1pts), Protection (5pts), Detect Enemies (1pts), Bladesharp (3pts) Rune Spells: Wind Warp (1pts), Summon Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Broadsword 85% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 35% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,