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Ondura the Sheperd
Full Character
Stat Block
--- Ondura the Sheperd --- Runes: Illusion Death Darkness Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Ondura the Sheperd is Sharp and Sedate. She is a Heroic adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 18 (90%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 10 (50%) Derived Stats: Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 16% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 50% Darkness 80% Fire/Sky 60% Power Runes: Death 85% Illusion 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 26% Drive (Chariot) 5% Jump 39% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 30% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 60% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 30% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 40% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 50% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 75% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 85% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (1pts) Repair (1pts) Bladesharp (5pts) Disruption (1pts) Coordination (1pts) Detect Enemies (1pts) Rune Spells: Bind Ghost (1pts) True Weapon (1pts) Sever Spirit (3pts) Melee Attacks: Dagger 85% 1D4+2+1D4 SR 7 6/6 HP Large Shield 85% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Ondura the Sheperd ** Runes: Illusion Death Darkness Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 13, CON: 13, SIZ: 18, DEX: 13, INT: 16, POW: 15, CHA: 10, Derived Stats: Magic Points: 15, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 16%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Honor 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 50%, Darkness 80%, Fire/Sky 60%, Death 85%, Illusion 85%, Skills: Large Shield 85%, Dagger 85%, Composite Bow 75%, Speak (Heortling) 60%, Battle 55%, Broadsword 50%, Climb 50%, Spirit Combat 40%, Scan 40%, Medium Shield 40%, Listen 40%, Worship (Humakt) 40%, Jump 39%, Homeland Lore (Local) 35% Spirit Magic: Heal (1pts), Repair (1pts), Bladesharp (5pts), Disruption (1pts), Coordination (1pts), Detect Enemies (1pts) Rune Spells: Bind Ghost (1pts), True Weapon (1pts), Sever Spirit (3pts) Attacks: Dagger 85% 1D4+2+1D4 SR 7 6/6 HP Large Shield 85% 1D6+1D4 SR 6 16/16 HP Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,