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Orlarlsson
Full Character
Stat Block
--- Orlarlsson --- Runes: Harmony Movement Earth Type: Player Character Homeland: Sartar Occupation: Lead Dwarf Initiate of Cult: Flintnail Standard of Living: Free Income: 600 L Ransom: 1000 L Description: Orlarlsson is Involved and Depressed. They is a Heroic adventurer. (They/Them) Stats: Strength: 14 (70%) Constitution: 19 (95%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 16 (80%) Power: 6 (30%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 20 Healing Rate: 0 Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Flintnail - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 80% Power Runes: Harmony 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 33% Drive (Chariot) 10% Jump 72% Ride (Horse) 10% Swim 30% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 15% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Dwarf) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 50% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Join Seal or Ward) 20% Sorcery (Separate Seal or ward) 15% Sorcery (Shape Lead) 10% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 15% Worship (Orlanth) 0% **Manipulation (+10%)** Armour Making (Metal) 35% Conceal 15% Craft (Arms) 20% Craft (Glass) 60% Craft (Plumbing) 60% Devise 70% Masonary (Stone) 20% Play Instrument 15% Sleight 20% Weapon Making (Metal) 20% **Perception (+5%)** Insight (Species) 25% Listen 55% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 30% 1H Mace 25% 1H Spear 25% 2H Axe 25% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 90% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Glue (2pts) Repair (1pts) Rune Spells: Divination (1pts) Heal Wound (1pts) Command Cult Spirit (2pts) Melee Attacks: Grapple 35% Special+1D4 SR 7 0/0 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 90% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 2 6/6 HP (13-15) - R Arm Armor: 2 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Toolbox Adjustable crescent wrench + other tools 1D100 fine lead statuettes 25mm tall
** Orlarlsson ** Runes: Harmony Movement Earth Homeland: Sartar, Occupation: Lead Dwarf, Initiate of Cult: Flintnail STR: 14, CON: 19, SIZ: 15, DEX: 14, INT: 16, POW: 6, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 20, Magic Points: 6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Reputation 14%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Flintnail - Initiate - Rune Points: 3 Runes: Air 50%, Earth 80%, Movement 85%, Harmony 85%, Skills: Crossbows 90%, Jump 72%, Devise 70%, Climb 70%, Craft (Glass) 60%, Craft (Plumbing) 60%, Listen 55%, Mineral Lore 50%, Medium Shield 50%, Broadsword 35%, Farm 35%, Armour Making (Metal) 35%, Dagger 35%, Fist 35% Spirit Magic: Repair (1pts), Glue (2pts) Rune Spells: Divination (1pts), Heal Wound (1pts), Command Cult Spirit (2pts) Attacks: Grapple 35% Special+1D4 SR 7 0/0 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Light Crossbow 90% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 2 6/6 HP (13-15) - R Arm Armor: 2 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Toolbox, Adjustable crescent wrench + other tools, 1D100 fine lead statuettes 25mm tall,