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Templar test
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--- Templar test --- Runes: Fire/Sky Death Truth Type: Player Character Homeland: Sun Dome Occupation: Noble Initiate of Cult: Yelmalio Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 15 (75%) Constitution: 18 (90%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 11 (55%) Power: 11 (55%) Charisma: 18 (90%) Derived Stats: Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Devotion (Yelmalio) 60% Loyalty (Sun Dome Temple) 60% Honor 100% Reputation 15% Hate (Lunar) 60% Love (Family) 70% Loyalty (Temple) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 20% Earth 50% Fire/Sky 90% Power Runes: Man 60% Stasis 40% Harmony 50% Truth 75% Movement 60% Fertility 25% Beast 40% Disorder 50% Death 75% Illusion 25% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Horse) 20% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 30% Orate 50% Sing 35% Speak (Heortling) 0% Speak (Firespeech) 30% Speak (Flamespeech) 30% Speak (Heortling) 60% Speak (Sartarite) 20% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 35% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 40% Customs (Heortling) 0% Customs (Sartarite) 10% Customs (Sundome) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 35% First Aid 10% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 40% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Read/Write (Tradetalk) 35% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 35% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 55% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Insight (Human) 30% Listen 35% Scan 25% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 25% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 35% Battle Axe 15% Broadsword 15% Dagger 25% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 75% Quarterstaff 20% Rapier 10% Shortsword 25% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 90% Medium Shield 30% Small Shield 20% Spirit Magic: Heal (1pts) Light (1pts) Repair (1pts) Demoralize (2pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Pike 75% 2D6+1+1D4 SR 4 12/12 HP Large Shield 90% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 7/7 HP (16-18) - L Arm Armor: 6 6/6 HP (13-15) - R Arm Armor: 6 6/6 HP (12) - Chest Armor: 6 8/8 HP (9-11) - Abdomen Armor: 6 7/7 HP (5-8) - L Leg Armor: 6 7/7 HP (1-4) - R Leg Armor: 6 7/7 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Templar test ** Runes: Fire/Sky Death Truth Homeland: Sun Dome, Occupation: Noble, Initiate of Cult: Yelmalio STR: 15, CON: 18, SIZ: 13, DEX: 13, INT: 11, POW: 11, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 19, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Devotion (Yelmalio) 60%, Loyalty (Sun Dome Temple) 60%, Honor 100%, Reputation 15%, Hate (Lunar) 60%, Love (Family) 70%, Loyalty (Temple) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 20%, Earth 50%, Fire/Sky 90%, Illusion 25%, Death 75%, Harmony 50%, Man 60%, Stasis 40%, Truth 75%, Disorder 50%, Movement 60%, Fertility 25%, Beast 40%, Skills: Large Shield 90%, Pike 75%, Speak (Heortling) 60%, Worship (Yelmalio) 55%, Spirit Combat 50%, Orate 50%, Climb 45%, Jump 44%, Manage Household 40%, Cult Lore (Yelmalio) 40%, 2H Spear 35%, Sing 35%, Read/Write (Tradetalk) 35%, Farm 35% Spirit Magic: Light (1pts), Repair (1pts), Demoralize (2pts), Heal (1pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Pike 75% 2D6+1+1D4 SR 4 12/12 HP Large Shield 90% 1D6+1D4 SR 7 16/16 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 7/7 HP (16-18) - L Arm Armor: 6 6/6 HP (13-15) - R Arm Armor: 6 6/6 HP (12) - Chest Armor: 6 8/8 HP (9-11) - Abdomen Armor: 6 7/7 HP (5-8) - L Leg Armor: 6 7/7 HP (1-4) - R Leg Armor: 6 7/7 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,