The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Garansson
Full Character
Stat Block
--- Garansson --- Runes: Air Movement Fertility Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Garansson is Retiring and Dull. He is a Heroic adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 17 (85%) Size: 11 (55%) Dexterity: 10 (50%) Intelligence: 13 (65%) Power: 13 (65%) Charisma: 14 (70%) Derived Stats: Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 17 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Reputation 11% Hate (Chaos) 60% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 90% Moon 60% Earth 40% Power Runes: Movement 85% Fertility 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 30% Sing 60% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 40% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 75% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 55% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 80% Broadsword 30% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 70% Small Shield 20% Spirit Magic: Demoralize (2pts) Disruption (1pts) Detect Enemies (1pts) Heal (4pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Dismiss Air Elemental (1pts) Melee Attacks: 1H Battle Axe 80% 1D8+2 SR 8 8/8 HP Medium Shield 70% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Garansson ** Runes: Air Movement Fertility Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth STR: 9, CON: 17, SIZ: 11, DEX: 10, INT: 13, POW: 13, CHA: 14, Derived Stats: Magic Points: 13, Damage Bonus: 0, Hit Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 11%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Moon 60%, Earth 40%, Movement 85%, Fertility 85%, Skills: Battle Axe 80%, Survival 75%, Medium Shield 70%, Sing 60%, Hide 55%, Speak (Heortling) 55%, Climb 40%, Cult Lore (Orlanth) 40%, Spirit Combat 40%, Dagger 40%, Farm 35%, Homeland Lore (Local) 35%, Crossbows 30%, Jump 30% Spirit Magic: Heal (4pts), Demoralize (2pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Dismiss Air Elemental (1pts) Attacks: 1H Battle Axe 80% 1D8+2 SR 8 8/8 HP Medium Shield 70% 1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,