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Taral the Scarl the End
Full Character
Stat Block
--- Taral the Scarl the End --- Runes: Air Death Movement Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Taral the Scarl the End is Harmonious and Tasteful. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 9 (45%) Size: 16 (80%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 10 (50%) Derived Stats: Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 10 Movement: Ground: 8 Passions & Reputations: Reputation 9% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 60% Fire/Sky 40% Power Runes: Movement 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 25% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 50% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 25% **Manipulation (+5%)** Conceal 35% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 75% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 35% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 40% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 70% Small Shield 30% Spirit Magic: Heal (3pts) Mobility (1pts) Bladesharp (3pts) Disruption (1pts) Protection (1pts) Rune Spells: Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Summon Air Elemental (1pts) Melee Attacks: Medium Shield 70% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 75% 1D6+1+1D4 SR 6 10/10 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Taral the Scarl the End ** Runes: Air Death Movement Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth STR: 14, CON: 9, SIZ: 16, DEX: 10, INT: 15, POW: 15, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 9%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 90%, Earth 60%, Movement 85%, Death 85%, Skills: 1H Spear 75%, Medium Shield 70%, Survival 50%, Speak (Heortling) 50%, Kopis 40%, Climb 40%, Spirit Combat 40%, Hide 40%, Conceal 35%, Battle Axe 35%, Farm 35%, Homeland Lore (Local) 35%, Crossbows 30%, Sing 30% Spirit Magic: Heal (3pts), Mobility (1pts), Bladesharp (3pts), Disruption (1pts), Protection (1pts) Rune Spells: Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Medium Shield 70% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 75% 1D6+1+1D4 SR 6 10/10 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,