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Carast Trueshot
Full Character
Stat Block
--- Carast Trueshot --- Runes: Air Movement Disorder Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Carast Trueshot is Despicable and Rugged. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 7 (35%) Intelligence: 17 (85%) Power: 13 (65%) Charisma: 7 (35%) Derived Stats: DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 60% Reputation 15% Love (Family) 60% Loyalty (Band) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 90% Darkness 40% Power Runes: Movement 85% Disorder 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 9% Drive (Chariot) 0% Jump 16% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 30% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 70% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 25% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 20% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 80% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 25% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 80% Pole Lasso 10% Rock 20% Self Bow 10% Sling 30% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 40% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (1pts) Strength (2pts) Bladesharp (6pts) Detect Enemies (1pts) Rune Spells: Wind Warp (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Grapple 30% Special+1D4 SR 10 0/0 HP Large Shield 40% 1D6+1D4 SR 9 16/16 HP Ranged Attacks: Thrown Javelin 80% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Carast Trueshot ** Runes: Air Movement Disorder Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth STR: 13, CON: 12, SIZ: 13, DEX: 7, INT: 17, POW: 13, CHA: 7, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 60%, Reputation 15%, Love (Family) 60%, Loyalty (Band) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 60%, Air 90%, Movement 85%, Disorder 85%, Skills: Survival 80%, Javelin 80%, Orate 70%, Speak (Heortling) 50%, Hide 40%, Spirit Combat 40%, Farm 40%, Large Shield 40%, Homeland Lore (Local) 40%, Climb 35%, Medium Shield 35%, Search 35%, Listen 35%, Scan 35% Spirit Magic: Heal (1pts), Strength (2pts), Bladesharp (6pts), Detect Enemies (1pts) Rune Spells: Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts) Attacks: Grapple 30% Special+1D4 SR 10 0/0 HP Large Shield 40% 1D6+1D4 SR 9 16/16 HP Thrown Javelin 80% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,