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Senrenala
Full Character
Stat Block
--- Senrenala --- Runes: Air Harmony Movement Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Senrenala is Embraces Change and Dreamy. She is a Heroic adventurer. (She/Her) Stats: Strength: 16 (80%) Constitution: 14 (70%) Size: 10 (50%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Reputation 10% Love (Family) 70% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Power Runes: Harmony 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 25% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 15% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Animal) 10% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 45% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 35% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 15% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 70% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 45% Broadsword 45% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 40% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 65% Small Shield 15% Spirit Magic: Heal (6pts) Disruption (1pts) Rune Spells: Wind Warp (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 65% 1D4+1D4 SR 8 12/12 HP 1H Short Spear 70% 1D6+1+1D4 SR 7 10/10 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Senrenala ** Runes: Air Harmony Movement Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth STR: 16, CON: 14, SIZ: 10, DEX: 12, INT: 12, POW: 12, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Earth 40%, Harmony 85%, Movement 85%, Skills: 1H Spear 70%, Medium Shield 65%, Speak (Stormspeech) 50%, Speak (Heortling) 50%, Broadsword 45%, Survival 45%, Battle Axe 45%, Climb 40%, Quarterstaff 40%, Hide 40%, Jump 36%, Spirit Combat 35%, Worship (Orlanth) 35%, Sing 30% Spirit Magic: Heal (6pts), Disruption (1pts) Rune Spells: Wind Warp (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Medium Shield 65% 1D4+1D4 SR 8 12/12 HP 1H Short Spear 70% 1D6+1+1D4 SR 7 10/10 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,