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Salan
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Stat Block
--- Salan --- Runes: Air Man Movement Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Salan is Deep and Nihilistic. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 9 (45%) Size: 5 (25%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 13 (65%) Charisma: 9 (45%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 8 Healing Rate: 2 Magic Points: 13 Movement: Ground: 5 Water: 8 Passions & Reputations: Honor 60% Reputation 15% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Moon 60% Darkness 40% Air 90% Power Runes: Man 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 55% Dodge 35% Drive (Chariot) 10% Jump 60% Ride (Horse) 0% Swim 110% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 50% Sing 40% Speak (Heortling) 0% Speak (Stormspeech) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 40% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 35% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 75% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 50% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 40% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 40% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 85% Medium Shield 40% Small Shield 25% Spirit Magic: Demoralize (2pts) Mobility (1pts) Bladesharp (7pts) Rune Spells: Wind Warp (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Broadsword 50% 1D8+1 SR 7 12/12 HP Large Shield 85% 1D6 SR 8 16/16 HP Ranged Attacks: Composite Bow 40% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Salan ** Runes: Air Man Movement Homeland: Durulz (Ducks), Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 11, CON: 9, SIZ: 5, DEX: 15, INT: 16, POW: 13, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 8, Magic Points: 13, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Honor 60%, Reputation 15%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Darkness 40%, Air 90%, Moon 60%, Man 85%, Movement 85%, Skills: Swim 110%, Large Shield 85%, 1H Spear 75%, Jump 60%, Battle 55%, Climb 55%, Orate 50%, Broadsword 50%, Composite Bow 40%, Spirit Combat 40%, Sing 40%, Scan 40%, Whip 40%, Listen 40% Spirit Magic: Demoralize (2pts), Mobility (1pts), Bladesharp (7pts) Rune Spells: Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts) Attacks: Broadsword 50% 1D8+1 SR 7 12/12 HP Large Shield 85% 1D6 SR 8 16/16 HP Composite Bow 40% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,