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Atlarg the Exile
Full Character
Stat Block
--- Atlarg the Exile --- Runes: Air Death Man Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 17 (85%) Constitution: 11 (55%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 18 (90%) Power: 15 (75%) Charisma: 11 (55%) Derived Stats: Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 12 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 70% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Loyalty (Shaker Temple) 60% Reputation 5% Hate (Lunars) 60% Love (Family) 80% **Cults: Orlanth - Initiate - Rune Points: 4 Elemental Runes: Earth 30% Fire/Sky 60% Air 90% Power Runes: Man 75% Harmony 50% Illusion 50% Death 75% Truth 50% Movement 50% Stasis 50% Beast 25% Disorder 50% Fertility 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 15% Ride (Horse) 30% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 55% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Stormspeech) 45% Speak (Tarshite) 55% Speak (Tradetalk) 40% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 40% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 40% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 25% **Stealth (+10%)** Hide 60% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 45% Broadsword 95% Dagger 55% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 70% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 70% Small Shield 35% Spirit Magic: Heal (2pts) Farsee (0pts) Repair (2pts) Detect Enemies (1pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Dagger 55% 1D4+2+1D4 SR 7 6/6 HP Grapple 45% Special+1D4 SR 7 0/0 HP Broadsword 95% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: History: 100 Lunars Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Atlarg the Exile ** Runes: Air Death Man Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Orlanth STR: 17, CON: 11, SIZ: 15, DEX: 13, INT: 18, POW: 15, CHA: 11, Derived Stats: Hit Points: 12, Magic Points: 15, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Devotion (Orlanth) 60%, Loyalty (Shaker Temple) 60%, Reputation 5%, Hate (Lunars) 60%, Love (Family) 80%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Cults: Orlanth - Initiate - Rune Points: 4 Runes: Air 90%, Earth 30%, Fire/Sky 60%, Man 75%, Harmony 50%, Illusion 50%, Death 75%, Truth 50%, Movement 50%, Stasis 50%, Beast 25%, Disorder 50%, Fertility 25%, Skills: Broadsword 95%, Composite Bow 70%, Medium Shield 70%, Hide 60%, Survival 60%, Dagger 55%, Speak (Tarshite) 55%, Intimidate 55%, Climb 50%, Jump 49%, Grapple 45%, Fist 45%, Speak (Stormspeech) 45%, Crossbows 45% Spirit Magic: Heal (2pts), Farsee (0pts), Repair (2pts), Detect Enemies (1pts) Rune Spells: Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Dagger 55% 1D4+2+1D4 SR 7 6/6 HP Grapple 45% Special+1D4 SR 7 0/0 HP Broadsword 95% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: History: 100 Lunars, Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,