The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Yanda Bryons
Full Character
Stat Block
--- Yanda Bryons --- Runes: Movement Harmony Water Type: Player Character Homeland: Sartar Occupation: Chariot Driver Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Yanda Bryons is Enduring and Puckish. They is a Heroic adventurer. (They/Them) Stats: Strength: 6 (30%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 15 (75%) Intelligence: 18 (90%) Power: 18 (90%) Charisma: 9 (45%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Love (Sea) 60% Reputation 16% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 3 Elemental Runes: Air 10% Earth 40% Water 80% Fire/Sky 60% Power Runes: Movement 85% Harmony 85% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 50% Dodge 40% Drive (Chariot) 55% Jump 80% Ride (Horse) 15% Swim 55% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 40% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Tradetalk) 20% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 45% Bureacracy 0% Celestial Lore 20% Cult Lore (Dormal the Sailor) 55% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 20% Evaluate 25% Farm 45% First Aid 35% Game 30% Herd 30% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 20% Survival 30% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 50% Worship (Orlanth) 0% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Craft (Woodworking) 40% Devise 25% Play Instrument 25% Sleight 30% **Perception (+15%)** Insight (Species) 35% Listen 40% Scan 80% Search 40% Track 20% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 90% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 50% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 80% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Spirit Magic: Farsee (5pts) Strength (2pts) Coordination (1pts) Rune Spells: Float (1pts) Melee Attacks: Dagger 90% 1D4+2 SR 7 6/6 HP Medium Shield 50% 1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Yanda Bryons ** Runes: Movement Harmony Water Homeland: Sartar, Occupation: Chariot Driver, Initiate of Cult: Dormal the Sailor STR: 6, CON: 13, SIZ: 16, DEX: 15, INT: 18, POW: 18, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Love (Sea) 60%, Reputation 16%, Cults: Dormal the Sailor - Initiate - Rune Points: 3 Runes: Air 10%, Earth 40%, Water 80%, Fire/Sky 60%, Movement 85%, Harmony 85%, Skills: Dagger 90%, Composite Bow 80%, Jump 80%, Scan 80%, Cult Lore (Dormal the Sailor) 55%, Swim 55%, Drive (Chariot) 55%, Whip 50%, Medium Shield 50%, Climb 50%, Worship (Dormal the Sailor) 50%, Homeland Lore (Local) 45%, Fist 45%, Farm 45% Spirit Magic: Coordination (1pts), Farsee (5pts), Strength (2pts) Rune Spells: Float (1pts) Attacks: Medium Shield 50% 1D4 SR 6 12/12 HP Dagger 90% 1D4+2 SR 7 6/6 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,