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Hant-Bull
Full Character
Stat Block
--- Hant-Bull --- Runes: Movement Harmony Water Type: Player Character Homeland: Lunar Tarsh Occupation: Thief Rune Lord of Cult: Engizi Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Hant-Bull is Disinterested and Temperate. He is a Epic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 18 (90%) Intelligence: 17 (85%) Power: 15 (75%) Charisma: 11 (55%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% Reputation 16% **Cults: Engizi - Rune Lord - Rune Points: 8 Elemental Runes: Darkness 60% Moon 10% Water 90% Power Runes: Movement 95% Harmony 95% Condition Runes: Skills: **Agility (+10%)** Boat 35% Climb 100% Dodge 46% Drive (Chariot) 15% Jump 104% Ride (Horse) 15% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 50% Fast Talk 50% Intimidate 20% Intrigue 15% Orate 15% Sing 15% Speak (Boatspeech) 20% Speak (Heortling) 0% Speak (New Pelorian) 55% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 20% Cult Lore (Engizi) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 65% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 30% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 55% Worship (Orlanth) 0% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 35% Play Instrument 25% Sleight 100% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+15%)** Hide 35% Move Quietly 95% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 60% 1H Spear 50% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 30% Dagger 100% Fist 70% Grapple 70% Greatsword 25% Kick 35% Kopis 65% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 70% Dagger, Throwing 25% Elf Bow 25% Javelin 50% Pole Lasso 65% Rock 35% Self Bow 25% Sling 35% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 90% Medium Shield 70% Small Shield 35% Spirit Magic: Shimmer (6pts) Coordination (5pts) Rune Spells: Summon Cult Spirit (1pts) Summon Water Elemental (1pts) Dismiss Water Elemental (1pts) Strongnet (2pts) Fireshield (2pts) Breath Air/Water (1pts) Melee Attacks: Dagger 100% 1D4+2+1D4 SR 6 6/6 HP Large Shield 90% 1D6+1D4 SR 5 16/16 HP Ranged Attacks: Light Crossbow 70% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Hant-Bull ** Runes: Movement Harmony Water Homeland: Lunar Tarsh, Occupation: Thief, Rune Lord of Cult: Engizi STR: 14, CON: 13, SIZ: 15, DEX: 18, INT: 17, POW: 15, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 16%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Cults: Engizi - Rune Lord - Rune Points: 8 Runes: Moon 10%, Water 90%, Darkness 60%, Harmony 95%, Movement 95%, Skills: Jump 104%, Climb 100%, Sleight 100%, Dagger 100%, Move Quietly 95%, Swim 90%, Large Shield 90%, Crossbows 70%, Medium Shield 70%, Fist 70%, Grapple 70%, Homeland Lore (Local) 65%, Kopis 65%, Pole Lasso 65% Spirit Magic: Shimmer (6pts), Coordination (5pts) Rune Spells: Fireshield (2pts), Breath Air/Water (1pts), Summon Cult Spirit (1pts), Summon Water Elemental (1pts), Dismiss Water Elemental (1pts), Strongnet (2pts) Attacks: Dagger 100% 1D4+2+1D4 SR 6 6/6 HP Large Shield 90% 1D6+1D4 SR 5 16/16 HP Light Crossbow 70% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,