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Mernir Raststansdottir
Full Character
Stat Block
--- Mernir Raststansdottir --- Runes: Death Movement Moon Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: (Fonrit) Orjethulut Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Mernir Raststansdottir is Giving and Authoritarian. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 12 (60%) Size: 10 (50%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 15 (75%) Derived Stats: Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Devotion (Orjethulut) 60% Loyalty (Shaker Temple) 60% **Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Elemental Runes: Air 40% Moon 80% Earth 70% Power Runes: Death 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 40% Ride (Horse) 35% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 75% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore ((Fonrit) Orjethulut) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 20% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship ((Fonrit) Orjethulut) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 40% **Stealth (+5%)** Hide 25% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 70% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 80% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Parry (1pts) Strength (2pts) Fireblade (4pts) Demoralize (2pts) Detect Undead (1pts) Rune Spells: Morale (2pts) Turn Undead (1pts) Sever Spirit (3pts) Melee Attacks: Broadsword 70% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 80% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Mernir Raststansdottir ** Runes: Death Movement Moon Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: (Fonrit) Orjethulut STR: 12, CON: 12, SIZ: 10, DEX: 10, INT: 14, POW: 16, CHA: 15, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Shaker Temple) 60%, Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Devotion (Orjethulut) 60%, Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Runes: Air 40%, Moon 80%, Earth 70%, Death 85%, Movement 85%, Skills: Javelin 80%, Intimidate 75%, Broadsword 70%, Speak (Tarshite) 55%, Spirit Combat 50%, Climb 50%, Scan 50%, Track 40%, Animal Lore 40%, Listen 40%, Jump 40%, Homeland Lore (Local) 35%, Ride (Horse) 35%, Medium Shield 35% Spirit Magic: Parry (1pts), Strength (2pts), Fireblade (4pts), Demoralize (2pts), Detect Undead (1pts) Rune Spells: Morale (2pts), Turn Undead (1pts), Sever Spirit (3pts) Attacks: Broadsword 70% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Thrown Javelin 80% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,