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Jarnr Sky-Broken-Hear
Full Character
Stat Block
--- Jarnr Sky-Broken-Hear --- Runes: Air Disorder Movement Type: Player Character Homeland: (Fonrit) Kaddam Occupation: Priest Initiate of Cult: Orlanth Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Jarnr Sky-Broken-Hear is Abrupt and Appreciative. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 9 (45%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Master) 60% Loyalty (Temple) 60% Loyalty (City-State) 60% Reputation 22% Hate (Chaos) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 90% Darkness 40% Power Runes: Disorder 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 20% Charm 25% Dance 40% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 90% Sing 75% Speak (Fonrit) 60% Speak (Heortling) 0% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Customs (Fonrit) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 35% Manage Household 55% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 15% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 45% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 30% 1H Hammer 20% 1H Mace 25% 1H Spear 50% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 35% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 35% Pole Lasso 15% Rock 25% Self Bow 30% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 30% **Shield (+10%)** Large Shield 25% Medium Shield 40% Small Shield 25% Spirit Magic: Detect Enemies (1pts) Bladesharp (9pts) Rune Spells: Summons of Evil (3pts) Summon Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Grapple 35% Special+1D4 SR 8 0/0 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Jarnr Sky-Broken-Hear ** Runes: Air Disorder Movement Homeland: (Fonrit) Kaddam, Occupation: Priest, Initiate of Cult: Orlanth STR: 14, CON: 9, SIZ: 15, DEX: 10, INT: 17, POW: 11, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Loyalty (Temple) 60%, Loyalty (City-State) 60%, Reputation 22%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Master) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Darkness 40%, Disorder 85%, Movement 85%, Skills: Orate 90%, Sing 75%, Speak (Fonrit) 60%, Manage Household 55%, Homeland Lore (Local) 50%, Climb 50%, 1H Spear 50%, Scan 45%, Dance 40%, Medium Shield 40%, Lore (Local) 35%, Fist 35%, Spirit Combat 35%, Customs (Fonrit) 35% Spirit Magic: Bladesharp (9pts), Detect Enemies (1pts) Rune Spells: Summons of Evil (3pts), Summon Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Grapple 35% Special+1D4 SR 8 0/0 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,