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Gnarl Blackbeard
Full Character
Stat Block
--- Gnarl Blackbeard --- Runes: Movement Fertility Fire/Sky Type: Player Character Homeland: Lunar Tarsh Occupation: Merchant Initiate of Cult: Yelm Standard of Living: Free Income: 500 L Ransom: 500 L Description: Gnarl is a fun loving merchant who would rather talk his way out of any situation. He is always looking for a way to profit off any enterprise. Stats: Strength: 14 (70%) Constitution: 16 (80%) Size: 10 (50%) Dexterity: 13 (65%) Intelligence: 18 (90%) Power: 13 (65%) Charisma: 15 (75%) Derived Stats: Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Reputation 13% Love (Family) 80% Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% **Cults: Yelm - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Fire/Sky 80% Moon 70% Power Runes: Movement 85% Fertility 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 45% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 20% Sing 30% Speak (Firespeech) 30% Speak (Heortling) 20% Speak (New Pelorian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 50% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 20% Cult Lore (Yelm) 25% Customs (Heortling) 20% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 75% Farm 55% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Manage Household 75% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Worship (Yelm) 85% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Human) 40% Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 25% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 80% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 35% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 55% Medium Shield 40% Small Shield 30% Spirit Magic: Light (1pts) Farsee (4pts) Ignite (1pts) Firearrow (2pts) Disruption (1pts) Rune Spells: Command (2pts) Heal Wound (1pts) Cloud Clear (1pts) Melee Attacks: Long Spear 80% 1D10+1 SR 4 10/10 HP Large Shield 55% 1D6 SR 7 16/16 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Gnarl Blackbeard ** Runes: Movement Fertility Fire/Sky Homeland: Lunar Tarsh, Occupation: Merchant, Initiate of Cult: Yelm STR: 14, CON: 16, SIZ: 10, DEX: 13, INT: 18, POW: 13, CHA: 15, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Love (Family) 80%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Reputation 13%, Cults: Yelm - Initiate - Rune Points: 3 Runes: Fire/Sky 80%, Moon 70%, Darkness 40%, Movement 85%, Fertility 85%, Skills: Worship (Yelm) 85%, 2H Spear 80%, Evaluate 75%, Manage Household 75%, Speak (New Pelorian) 60%, Large Shield 55%, Farm 55%, Climb 55%, Speak (Tradetalk) 50%, Bargain 45%, Jump 44%, Dagger 40%, Grapple 40%, Spirit Combat 40% Spirit Magic: Ignite (1pts), Firearrow (2pts), Disruption (1pts), Light (1pts), Farsee (4pts) Rune Spells: Command (2pts), Heal Wound (1pts), Cloud Clear (1pts) Attacks: Long Spear 80% 1D10+1 SR 4 10/10 HP Large Shield 55% 1D6 SR 7 16/16 HP Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,