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Garm Heorth Rast
Full Character
Stat Block
--- Garm Heorth Rast --- Runes: Death Truth Water Type: Player Character Homeland: Lunar Tarsh Occupation: Light Infantry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Garm Heorth Rast is Nibbler and Capricious. He is a Common adventurer. (He/Him) Stats: Strength: 18 (90%) Constitution: 14 (70%) Size: 17 (85%) Dexterity: 13 (65%) Intelligence: 10 (50%) Power: 13 (65%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D6 Hit Points: 16 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% Reputation 10% Love (Family) 60% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Water 60% Fire/Sky 40% Air 20% Moon 10% Power Runes: Death 75% Truth 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Jump 41% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 15% Orate 15% Sing 25% Speak (New Pelorian) 75% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+0%)** Animal Lore 5% Battle 50% Celestial Lore 10% Cult Lore (Seven Mothers) 35% Customs (Lunar Provincial) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 35% First Aid 25% Game 15% Herd 5% Homeland Lore (Local) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (New Pelorian) 30% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Spirit Travel 15% Worship (Seven Mothers) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 45% Search 25% Track 5% **Stealth (-5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 70% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 65% Battle Axe 20% Broadsword 20% Dagger 70% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 25% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 40% Medium Shield 70% Small Shield 25% Spirit Magic: Speedart (1pts) Lightwall (2pts) Disruption (1pts) Control (1pts) Rune Spells: Summon Earth Elemental (1pts) Melee Attacks: Medium Shield 70% 1D4+1D6 SR 6 12/12 HP Long Spear 65% 1D10+1+1D6 SR 3 10/10 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Garm Heorth Rast ** Runes: Death Truth Water Homeland: Lunar Tarsh, Occupation: Light Infantry, Initiate of Cult: Seven Mothers STR: 18, CON: 14, SIZ: 17, DEX: 13, INT: 10, POW: 13, CHA: 14, Derived Stats: Magic Points: 13, Damage Bonus: +1D6, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Fire/Sky 40%, Air 20%, Moon 10%, Water 60%, Death 75%, Truth 75%, Skills: Speak (New Pelorian) 75%, Dagger 70%, Medium Shield 70%, 1H Axe 70%, 2H Spear 65%, Battle 50%, Scan 45%, Climb 45%, Jump 41%, Spirit Combat 40%, Large Shield 40%, Farm 35%, Cult Lore (Seven Mothers) 35%, Grapple 35% Spirit Magic: Control (1pts), Speedart (1pts), Lightwall (2pts), Disruption (1pts) Rune Spells: Summon Earth Elemental (1pts) Attacks: Long Spear 65% 1D10+1+1D6 SR 3 10/10 HP Medium Shield 70% 1D4+1D6 SR 6 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,