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Heorlakar the Unlucky
Full Character
Stat Block
--- Heorlakar the Unlucky --- Runes: Movement Death Earth Type: Player Character Homeland: Lunar Tarsh Occupation: Light Infantry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Heorlakar the Unlucky is Furtive and High Self Esteem. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 11 (55%) Size: 14 (70%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 10 (50%) Derived Stats: Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% Honor 60% Reputation 10% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Moon 10% Earth 60% Darkness 40% Fire/Sky 20% Power Runes: Movement 75% Death 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 60% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 30% Speak (Heortling) 0% Speak (New Pelorian) 70% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 35% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 40% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 40% Battle Axe 20% Broadsword 20% Dagger 70% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 65% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 40% Medium Shield 70% Small Shield 25% Spirit Magic: Visibility (2pts) Glue (2pts) Ignite (1pts) Rune Spells: Mindblast (2pts) Melee Attacks: Dagger 70% 1D4+2 SR 8 6/6 HP Medium Shield 70% 1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 65% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Heorlakar the Unlucky ** Runes: Movement Death Earth Homeland: Lunar Tarsh, Occupation: Light Infantry, Initiate of Cult: Seven Mothers STR: 8, CON: 11, SIZ: 14, DEX: 15, INT: 13, POW: 11, CHA: 10, Derived Stats: Hit Points: 12, Magic Points: 11, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Moon 10%, Earth 60%, Darkness 40%, Fire/Sky 20%, Movement 75%, Death 75%, Skills: Dagger 70%, Speak (New Pelorian) 70%, Medium Shield 70%, Javelin 65%, Jump 60%, Battle 55%, Climb 45%, Read/Write (New Pelorian) 40%, 2H Spear 40%, Listen 40%, Large Shield 40%, Scan 40%, Farm 40%, Cult Lore (Seven Mothers) 35% Spirit Magic: Glue (2pts), Ignite (1pts), Visibility (2pts) Rune Spells: Mindblast (2pts) Attacks: Medium Shield 70% 1D4 SR 7 12/12 HP Dagger 70% 1D4+2 SR 8 6/6 HP Thrown Javelin 65% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,