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Kendest Manyr Smooth Hareen
Full Character
Stat Block
--- Kendest Manyr Smooth Hareen --- Runes: Truth Water Darkness Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: (Fonrit) Evukindu Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Kendest Manyr Smooth Hareen is Caring and Unappreciative. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 16 (80%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 15% **Cults: (Fonrit) Evukindu - Initiate - Rune Points: 3 Elemental Runes: Air 50% Water 80% Darkness 60% Power Runes: Truth 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 45% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 50% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore ((Fonrit) Evukindu) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship ((Fonrit) Evukindu) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 65% **Stealth (+0%)** Hide 20% Move Quietly 10% **Melee (+5%)** 1H Axe 30% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 30% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 75% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Detect Enemies (1pts) Bladesharp (6pts) Disruption (1pts) Rune Spells: Berserker (2pts) Axe Trance (1pts) Earth Shield (3pts) Melee Attacks: Fist 30% 1D3+1D4 SR 8 0/0 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Kendest Manyr Smooth Hareen ** Runes: Truth Water Darkness Homeland: Sartar, Occupation: Hunter, Initiate of Cult: (Fonrit) Evukindu STR: 14, CON: 16, SIZ: 15, DEX: 12, INT: 15, POW: 11, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 15%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: (Fonrit) Evukindu - Initiate - Rune Points: 3 Runes: Water 80%, Darkness 60%, Air 50%, Truth 85%, Skills: Composite Bow 75%, Track 65%, Climb 65%, Spirit Combat 60%, Listen 50%, Animal Lore 50%, Scan 50%, Jump 46%, Farm 45%, Intimidate 45%, Homeland Lore (Local) 35%, Medium Shield 35%, 2H Axe 30%, Broadsword 30% Spirit Magic: Bladesharp (6pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Berserker (2pts), Axe Trance (1pts), Earth Shield (3pts) Attacks: Fist 30% 1D3+1D4 SR 8 0/0 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Composite Bow 75% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,