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Kenransdottir
Full Character
Stat Block
--- Kenransdottir --- Runes: Death Disorder Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Light Infantry Initiate of Cult: Foundchild Standard of Living: Free Income: 60 L Ransom: 500 L Description: Kenransdottir is Inconsistent and Vindictive. She is a Common adventurer. (She/Her) Stats: Strength: 5 (25%) Constitution: 13 (65%) Size: 8 (40%) Dexterity: 17 (85%) Intelligence: 10 (50%) Power: 9 (45%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 1 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% **Cults: Foundchild - Initiate - Rune Points: 1 Elemental Runes: Earth 40% Water 60% Darkness 20% Air 10% Power Runes: Death 75% Disorder 75% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 60% Dodge 44% Drive (Chariot) 15% Jump 61% Ride (Horse) 0% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Foundchild) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 10% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 30% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Foundchild) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 20% **Stealth (+15%)** Hide 35% Move Quietly 35% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 50% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 60% Crossbows 45% Dagger, Throwing 25% Elf Bow 15% Javelin 55% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 70% Medium Shield 40% Small Shield 25% Spirit Magic: Speedart (1pts) Disruption (1pts) Multimissile (2pts) Rune Spells: Draw Beast (1pts) Melee Attacks: Large Shield 70% 1D6 SR 6 16/16 HP 1H Short Spear 50% 1D6+1 SR 5 10/10 HP Ranged Attacks: Thrown Javelin 55% 1D10 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Kenransdottir ** Runes: Death Disorder Water Homeland: Durulz (Ducks), Occupation: Light Infantry, Initiate of Cult: Foundchild STR: 5, CON: 13, SIZ: 8, DEX: 17, INT: 10, POW: 9, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 9, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Cults: Foundchild - Initiate - Rune Points: 1 Runes: Air 10%, Earth 40%, Water 60%, Darkness 20%, Death 75%, Disorder 75%, Skills: Swim 90%, Large Shield 70%, Jump 61%, Climb 60%, Composite Bow 60%, Javelin 55%, 1H Spear 50%, Crossbows 45%, Dodge 44%, Battle 40%, Medium Shield 40%, Boat 40%, Grapple 35%, Broadsword 35% Spirit Magic: Speedart (1pts), Disruption (1pts), Multimissile (2pts) Rune Spells: Draw Beast (1pts) Attacks: Large Shield 70% 1D6 SR 6 16/16 HP 1H Short Spear 50% 1D6+1 SR 5 10/10 HP Thrown Javelin 55% 1D10 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,