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Kallir
Full Character
Stat Block
--- Kallir --- Runes: Air Fertility Man Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Daka Fal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Chamán Hugo Stats: Strength: 18 (90%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 10 (50%) Intelligence: 13 (65%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Air 90% Moon 10% Earth 60% Fire/Sky 20% Power Runes: Fertility 75% Stasis 50% Illusion 50% Movement 50% Beast 25% Death 25% Truth 50% Disorder 50% Man 75% Harmony 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 25% Drive (Chariot) 10% Jump 35% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 55% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Spiritspeech) 45% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Daka Fal) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 55% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 20% Lore (Plant) 50% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 40% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 105% Spirit Dance 40% Spirit Lore 50% Spirit Travel 25% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Daka Fal) 50% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 45% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 45% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (3pts) Silence (0pts) Disruption (0pts) Rune Spells: Axis Mundi (1pts) Discorporation (1pts) Spirit Guardian (1pts) Melee Attacks: Broadsword 45% 1D8+1+1D4 SR 7 12/12 HP Large Shield 45% 1D6+1D4 SR 8 16/16 HP Dagger 35% 1D4+2+1D4 SR 9 6/6 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Thrown Javelin 30% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Kallir ** Runes: Air Fertility Man Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Daka Fal STR: 18, CON: 13, SIZ: 14, DEX: 10, INT: 13, POW: 15, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Moon 10%, Earth 60%, Fire/Sky 20%, Air 90%, Death 25%, Truth 50%, Man 75%, Harmony 50%, Disorder 50%, Fertility 75%, Movement 50%, Beast 25%, Stasis 50%, Illusion 50%, Skills: Spirit Combat 105%, Sing 55%, Speak (Heortling) 55%, First Aid 55%, Worship (Daka Fal) 50%, Spirit Lore 50%, Lore (Plant) 50%, Climb 45%, Large Shield 45%, Speak (Spiritspeech) 45%, Broadsword 45%, Meditate 40%, Spirit Dance 40%, Medium Shield 40% Spirit Magic: Heal (3pts), Silence (0pts), Disruption (0pts) Rune Spells: Spirit Guardian (1pts), Axis Mundi (1pts), Discorporation (1pts) Attacks: Dagger 35% 1D4+2+1D4 SR 9 6/6 HP Broadsword 45% 1D8+1+1D4 SR 7 12/12 HP Large Shield 45% 1D6+1D4 SR 8 16/16 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Thrown Javelin 30% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,