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Eridulva the Wily
Full Character
Stat Block
--- Eridulva the Wily --- Runes: Harmony Fertility Earth Type: Player Character Homeland: Prax: Bison Riders Occupation: Hunter Initiate of Cult: Flintnail Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Eridulva the Wily is Persevering and Relaxed. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 13 (65%) Size: 20 (100%) Dexterity: 15 (75%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 8 (40%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 14 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Reputation 8% **Cults: Flintnail - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 10% Earth 80% Power Runes: Harmony 85% Fertility 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 30% Drive (Chariot) 5% Jump 70% Ride (Bison) 40% Ride (Horse) 5% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 5% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 5% Sing 5% Speak (Heortling) 0% Speak (Praxian) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 35% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 20% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 80% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Armour Making (Metal) 20% Conceal 25% Craft (Arms) 20% Devise 15% Masonary (Stone) 20% Play Instrument 15% Sleight 20% Weapon Making (Metal) 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 40% **Stealth (+0%)** Hide 20% Move Quietly 10% **Melee (+10%)** 1H Axe 75% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 25% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 30% Dagger 35% Fist 60% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 45% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 55% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 35% Small Shield 25% Spirit Magic: Repair (4pts) Rune Spells: Sanctify (2pts) Find Enemy (1pts) Spirit Block (1pts) Melee Attacks: Small Axe 75% 1D6+1+1D4 SR 7 6/6 HP Medium Shield 35% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 45% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Eridulva the Wily ** Runes: Harmony Fertility Earth Homeland: Prax: Bison Riders, Occupation: Hunter, Initiate of Cult: Flintnail STR: 12, CON: 13, SIZ: 20, DEX: 15, INT: 14, POW: 14, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 8%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Flintnail - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 10%, Earth 80%, Harmony 85%, Fertility 85%, Skills: Spirit Combat 80%, 1H Axe 75%, Jump 70%, Fist 60%, Self Bow 55%, Scan 50%, Climb 50%, Speak (Praxian) 45%, Crossbows 45%, Listen 40%, Ride (Bison) 40%, Herd 40%, Track 40%, Animal Lore 40% Spirit Magic: Repair (4pts) Rune Spells: Sanctify (2pts), Find Enemy (1pts), Spirit Block (1pts) Attacks: Small Axe 75% 1D6+1+1D4 SR 7 6/6 HP Medium Shield 35% 1D4+1D4 SR 6 12/12 HP Light Crossbow 45% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,