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Kallir Matchmaker
Full Character
Stat Block
--- Kallir Matchmaker --- Runes: Disorder Truth Darkness Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Lhankor Mhy Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Kallir Matchmaker is Worried and Mysterious. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 19 (95%) Size: 13 (65%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 10 (50%) Derived Stats: Damage Bonus: +1D4 Hit Points: 20 Healing Rate: 0 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Loyalty (Temple) 60% Reputation 8% **Cults: Lhankor Mhy - Initiate - Rune Points: 3 Elemental Runes: Darkness 80% Fire/Sky 40% Air 10% Earth 60% Power Runes: Truth 85% Disorder 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 65% Speak (Heortling) 0% Speak (Spiritspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 15% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Lankhor Mhy) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 20% Lore (Local) 20% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 25% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 70% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 35% Spirit Combat 95% Spirit Dance 15% Spirit Lore 25% Spirit Travel 25% Understand Herd Beast 0% Worship (Lankhor Mhy) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 30% Spirit Magic: Farsee (3pts) Detect Trap (1pts) Dispel Magic (1pts) Detect Undead (1pts) Detect Enemies (1pts) Detect (Substance) (1pts) Rune Spells: Mind Read (2pts) Analyze Magic (1pts) Reconstruction (3pts) Melee Attacks: Dagger 40% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 2 6/6 HP (13-15) - R Arm Armor: 2 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Kallir Matchmaker ** Runes: Disorder Truth Darkness Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Lhankor Mhy STR: 12, CON: 19, SIZ: 13, DEX: 12, INT: 14, POW: 15, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 20, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Loyalty (Temple) 60%, Reputation 8%, Love (Family) 60%, Cults: Lhankor Mhy - Initiate - Rune Points: 3 Runes: Darkness 80%, Fire/Sky 40%, Air 10%, Earth 60%, Truth 85%, Disorder 85%, Skills: Spirit Combat 95%, Meditate 70%, Climb 65%, Sing 65%, Jump 46%, Dagger 40%, Medium Shield 35%, Homeland Lore (Local) 35%, Farm 35%, Sorcery (Spell) 35%, Small Shield 30%, Search 30%, Broadsword 30%, First Aid 30% Spirit Magic: Farsee (3pts), Detect Trap (1pts), Dispel Magic (1pts), Detect Undead (1pts), Detect Enemies (1pts), Detect (Substance) (1pts) Rune Spells: Mind Read (2pts), Analyze Magic (1pts), Reconstruction (3pts) Attacks: Dagger 40% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 2 6/6 HP (13-15) - R Arm Armor: 2 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,