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Harakt Many-Shadow-Sons
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--- Harakt Many-Shadow-Sons --- Runes: Air Illusion Death Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Storm Bull Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Harakt Many-Shadow-Sons is Debonair and Loud. He is a Heroic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 9 (45%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 12% Hate (Chaos) 60% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 90% Power Runes: Illusion 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 75% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 35% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Animal) 10% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 70% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 25% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 25% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 15% **Stealth (-5%)** Hide 35% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 80% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 25% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 35% Medium Shield 30% Small Shield 15% Spirit Magic: Heal (5pts) Demoralize (2pts) Detect Enemies (1pts) Rune Spells: Impede Chaos (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Broadsword 80% 1D8+1 SR 7 12/12 HP Large Shield 35% 1D6 SR 8 16/16 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Harakt Many-Shadow-Sons ** Runes: Air Illusion Death Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Storm Bull STR: 10, CON: 12, SIZ: 14, DEX: 9, INT: 12, POW: 13, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 12%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Air 90%, Fire/Sky 40%, Death 85%, Illusion 85%, Skills: Broadsword 80%, Intimidate 75%, Survival 70%, Climb 65%, Spirit Combat 40%, Cult Lore (Storm Bull) 35%, Large Shield 35%, Hide 35%, Medium Shield 30%, Homeland Lore (Local) 30%, Farm 30%, Jump 27%, Sling 25%, Scan 25% Spirit Magic: Heal (5pts), Demoralize (2pts), Detect Enemies (1pts) Rune Spells: Impede Chaos (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Broadsword 80% 1D8+1 SR 7 12/12 HP Large Shield 35% 1D6 SR 8 16/16 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,