The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Darharlsdottir
Full Character
Stat Block
--- Darharlsdottir --- Runes: Air Death Illusion Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Storm Bull Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Darharlsdottir is Flippant and Strong. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 9 (45%) Derived Stats: Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 12% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Devotion (Storm Bull) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 90% Power Runes: Death 85% Illusion 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 80% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 75% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 65% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 40% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 35% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 65% Medium Shield 35% Small Shield 20% Spirit Magic: Demoralize (2pts) Protection (6pts) Dispel Magic (2pts) Rune Spells: Berserker (2pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Greatsword 40% 2D8+1D4 SR 5 12/12 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 35% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Darharlsdottir ** Runes: Air Death Illusion Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Storm Bull STR: 12, CON: 16, SIZ: 16, DEX: 12, INT: 14, POW: 14, CHA: 9, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Devotion (Storm Bull) 60%, Reputation 12%, Love (Family) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 90%, Death 85%, Illusion 85%, Skills: Intimidate 80%, Survival 75%, Sense Chaos 65%, Large Shield 65%, Climb 40%, Spirit Combat 40%, Greatsword 40%, Hide 40%, Jump 36%, Homeland Lore (Local) 35%, Farm 35%, Javelin 35%, Medium Shield 35%, Crossbows 30% Spirit Magic: Demoralize (2pts), Protection (6pts), Dispel Magic (2pts) Rune Spells: Berserker (2pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Greatsword 40% 2D8+1D4 SR 5 12/12 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 35% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,