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Moirades the Farmhand
Full Character
Stat Block
--- Moirades the Farmhand --- Runes: Fire/Sky Man Harmony Type: Non-Player Character Description: Young farmer from Tarsh, near Furthest. Fields had no need for him, so he went to Talfort to get some silver. Got lost. Has a sweetheart back home, likes playing sports, plays hauntingly beautiful tunes with a flute and cooks corn tortillas. He's a layman of Barntar and Seven Mothers. Stats: Strength: 17 (85%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 9 (45%) Power: 10 (50%) Charisma: 12 (60%) Derived Stats: Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 14 Movement: Ground: 8 Passions & Reputations: Reputation 5% Loyalty (band) 60% Loyalty (tribe) 60% Love (Sweetheart) 60% **Cults: Seven Mothers - - Rune Points: 0 Elemental Runes: Earth 60% Fire/Sky 80% Power Runes: Man 75% Truth 60% Harmony 75% Condition Runes: Skills: Farm 50% Scan 30% Dodge 50% Sling 60% Dagger 60% Move Quietly 30% Medium Shield 40% Play Instrument (Flute) 80% Listen 50% Javelin 50% Spirit Magic: Strength (2pts) Heal (2pts) Powers: Sober Up: (Spirit Magic, 2 points, instant) This spell causes the recipient to recover immediately from the effects of drinking alcohol. It removes all toxins, prevents a hangover and removes any skill loss. Melee Attacks: Dagger 60% 1d4+2+1D6 SR 8 5/6 HP Medium Shield 40% 1d4+1D6 SR 7 12/12 HP Ranged Attacks: Sling 60% 1d8 SR 3 0/0 HP Rng 80 Javelin 50% 1d10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 1 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 1 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Leather Armor not a lot of money, honestly, though he saves up
** Moirades the Farmhand ** Runes: Fire/Sky Man Harmony STR: 17, CON: 13, SIZ: 16, DEX: 11, INT: 9, POW: 10, CHA: 12, Derived Stats: Magic Points: 10, Damage Bonus: +1D6, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (band) 60%, Loyalty (tribe) 60%, Love (Sweetheart) 60%, Reputation 5%, Cults: Seven Mothers - - Rune Points: 0 Runes: Fire/Sky 80%, Earth 60%, Man 75%, Truth 60%, Harmony 75%, Skills: Play Instrument (Flute) 80%, Sling 60%, Dagger 60%, Listen 50%, Javelin 50%, Dodge 50%, Farm 50%, Medium Shield 40%, Move Quietly 30%, Scan 30% Spirit Magic: Heal (2pts), Strength (2pts) Powers: Sober Up: (Spirit Magic, 2 points, instant) This spell causes the recipient to recover immediately from the effects of drinking alcohol. It removes all toxins, prevents a hangover and removes any skill loss. Attacks: Dagger 60% 1d4+2+1D6 SR 8 5/6 HP Medium Shield 40% 1d4+1D6 SR 7 12/12 HP Sling 60% 1d8 SR 3 0/0 HP Rng 80 Javelin 50% 1d10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 1 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 1 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Leather Armor, not a lot of money, honestly, though he saves up,