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Sararl
Full Character
Stat Block
--- Sararl --- Runes: Movement Beast Water Type: Player Character Homeland: Lunar Tarsh Occupation: Light Infantry Rune Lord of Cult: Telmor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Sararl is Dignified and Accommodating. He is a Epic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 18 (90%) Size: 16 (80%) Dexterity: 16 (80%) Intelligence: 18 (90%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Leader) 60% Loyalty (Shaker Temple) 60% Reputation 25% **Cults: Telmor - Rune Lord - Rune Points: 8 Elemental Runes: Moon 10% Earth 60% Water 90% Fire/Sky 70% Power Runes: Movement 95% Beast 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 47% Drive (Chariot) 10% Jump 53% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 20% Sing 30% Speak (Heortling) 0% Speak (New Pelorian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 90% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 25% Customs (Heortling) 0% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 70% First Aid 45% Game 25% Herd 55% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 25% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 30% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 70% Search 35% Track 105% **Stealth (+10%)** Hide 30% Move Quietly 30% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 70% Battle Axe 25% Broadsword 25% Dagger 50% Fist 90% Grapple 50% Greatsword 20% Kick 30% Kopis 35% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 65% Dagger, Throwing 20% Elf Bow 20% Javelin 165% Pole Lasso 20% Rock 30% Self Bow 20% Sling 95% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 110% Medium Shield 65% Small Shield 30% Spirit Magic: Bludgeon (14pts) Fanaticism (1pts) Rune Spells: Wolfhide (3pts) Wolf's Head (1pts) Wolfrunning (2pts) Transform Self (2pts) Melee Attacks: Long Spear 70% 1D10+1+1D4 SR 2 10/10 HP Large Shield 110% 1D6+1D4 SR 5 16/16 HP Ranged Attacks: Thrown Javelin 165% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 7/7 HP (16-18) - L Arm Armor: 7 6/6 HP (13-15) - R Arm Armor: 7 6/6 HP (12) - Chest Armor: 7 8/8 HP (9-11) - Abdomen Armor: 7 7/7 HP (5-8) - L Leg Armor: 7 7/7 HP (1-4) - R Leg Armor: 7 7/7 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Sararl ** Runes: Movement Beast Water Homeland: Lunar Tarsh, Occupation: Light Infantry, Rune Lord of Cult: Telmor STR: 14, CON: 18, SIZ: 16, DEX: 16, INT: 18, POW: 15, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 19, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Reputation 25%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Loyalty (Shaker Temple) 60%, Cults: Telmor - Rune Lord - Rune Points: 8 Runes: Earth 60%, Water 90%, Fire/Sky 70%, Moon 10%, Movement 95%, Beast 95%, Skills: Javelin 165%, Large Shield 110%, Track 105%, Sling 95%, Fist 90%, Battle 90%, Scan 70%, 2H Spear 70%, Farm 70%, Medium Shield 65%, Crossbows 65%, Spirit Combat 60%, Speak (New Pelorian) 60%, Herd 55% Spirit Magic: Bludgeon (14pts), Fanaticism (1pts) Rune Spells: Wolfhide (3pts), Wolf's Head (1pts), Wolfrunning (2pts), Transform Self (2pts) Attacks: Long Spear 70% 1D10+1+1D4 SR 2 10/10 HP Large Shield 110% 1D6+1D4 SR 5 16/16 HP Thrown Javelin 165% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 7/7 HP (16-18) - L Arm Armor: 7 6/6 HP (13-15) - R Arm Armor: 7 6/6 HP (12) - Chest Armor: 7 8/8 HP (9-11) - Abdomen Armor: 7 7/7 HP (5-8) - L Leg Armor: 7 7/7 HP (1-4) - R Leg Armor: 7 7/7 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,