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Ankara
Full Character
Stat Block
--- Ankara --- Runes: Air Movement Death Type: Player Character Homeland: Sartar Occupation: Heavy Cavalry Initiate of Cult: Babeester Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 17 (85%) Size: 13 (65%) Dexterity: 8 (40%) Intelligence: 15 (75%) Power: 10 (50%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Babeester Gor) 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 80% Earth 50% Power Runes: Beast 50% Truth 70% Stasis 25% Illusion 30% Death 75% Fertility 25% Man 50% Harmony 50% Disorder 50% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 16% Drive (Chariot) 5% Jump 24% Ride (Horse) 5% Ride (Horse) 55% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 70% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Earthtongue) 25% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Babeester Gor) 45% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Babeester Gor) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 40% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 30% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 100% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 80% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 60% Pole Lasso 10% Rock 20% Self Bow 10% Sling 30% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Befuddle (0pts) Bludgeon (0pts) Bladesharp (0pts) Demoralize (0pts) Rune Spells: Berserker (2pts) Axe Trance (1pts) Earth Shield (3pts) Melee Attacks: Great Axe 100% 2D6+2+1D4 SR 8 10/10 HP Ranged Attacks: Sling 30% 1D8 SR 4 80/80 HP Thrown Javelin 60% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Ankara ** Runes: Air Movement Death Homeland: Sartar, Occupation: Heavy Cavalry, Initiate of Cult: Babeester Gor STR: 18, CON: 17, SIZ: 13, DEX: 8, INT: 15, POW: 10, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Devotion (Babeester Gor) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 80%, Earth 50%, Harmony 50%, Disorder 50%, Movement 75%, Beast 50%, Truth 70%, Stasis 25%, Illusion 30%, Death 75%, Fertility 25%, Man 50%, Skills: 2H Axe 100%, Grapple 80%, Intimidate 70%, Javelin 60%, Speak (Heortling) 55%, Ride (Horse) 55%, Listen 50%, Spirit Combat 45%, Cult Lore (Babeester Gor) 45%, Battle 45%, Climb 40%, Scan 40%, Sing 35%, Medium Shield 35% Spirit Magic: Demoralize (0pts), Befuddle (0pts), Bludgeon (0pts), Bladesharp (0pts) Rune Spells: Berserker (2pts), Axe Trance (1pts), Earth Shield (3pts) Attacks: Great Axe 100% 2D6+2+1D4 SR 8 10/10 HP Sling 30% 1D8 SR 4 80/80 HP Thrown Javelin 60% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,